f7fcc2633c
Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
...
The image class has a strict internal representation so we dont need "format".
PixelFormat enum can be passed to functions that modify the pixel data (like setPixels()) so that a proper convertion can be done.
2020-10-22 13:06:19 +02:00
6f9b33be8f
Adding Spectre/System/ByteOrder
2020-10-21 13:02:03 +02:00
1a6cee0b25
Spectre/System/Log: adding debug method.
2020-10-13 18:07:29 +02:00
f86a1ae90c
Merge branch 'maint-platform' into dev
2020-09-24 17:17:12 +02:00
18880ef17e
source/Game.cpp: minor fixes.
2020-09-24 16:33:30 +02:00
976ddecd10
source/Game.cpp: in run() exit if graphics could not be initialized.
2020-09-23 16:56:28 +02:00
2a1851efb5
Game: remove setup() method. do setup in run() instead.
2020-09-23 16:55:42 +02:00
d58c49421e
source/Graphics/OpenGL.cpp: in init() return false if display fails to be created.
2020-09-23 12:41:22 +02:00
0f08f10a0d
source/Game.cpp: don't need to call setClearColor() here. it is done as part of the graphics module setup.
2020-09-23 00:00:31 +02:00
2c76d3bc87
source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2)
2020-09-21 18:00:08 +02:00
d8af100691
GLAD WGL: Update to new version.
2020-09-21 17:59:14 +02:00
a96e78bca5
source/Platform/Win32/Win32GLContext.cpp: in createGLContext() check return value from ensureExtensionsLoaded()
2020-09-20 16:46:51 +02:00
e3c01d4897
source/Platform/Win32/Win32GLContext.cpp: make ensureExtensionsLoaded() return bool.
2020-09-20 16:45:58 +02:00
6805e392a7
source/Platform/Win32/Win32GLContext.cpp: in createGLContext() delete temporary context as the last step.
2020-09-20 16:42:44 +02:00
afc1491718
Merge branch '6-abstract-filesystem' into dev
2020-09-17 09:50:06 +02:00
92a561648e
Platform/Win32/Win32Input.cpp: remove Win32InputMsgBuffer
2020-02-15 15:41:53 +01:00
a4a691fd48
Math/Transform.cpp: use transform/scale/ratation functions from Math.h
2020-02-14 23:31:15 +01:00
a6e6b915e6
Math/Math: Remove getTranslate(), getUpVector() and getForwardVector() as they are not used.
2020-02-12 19:54:52 +01:00
532c6dafaf
Math/Math: translate/scale functions should not accept vectors, but rather individual parameters.
...
This is "low level" functions. Used by other math classes/functions.
2020-02-12 19:42:50 +01:00
18ea713445
Math/Transform.cpp: minor fixes.
2020-02-12 19:29:02 +01:00
76d175ffd9
Math/Transform: rename multiply() to combine()
2020-02-12 19:27:41 +01:00
1194128627
Math/Transform.cpp: indent fixes.
2020-02-12 19:20:20 +01:00
eef2690ada
source/Platform/Win32/Win32Mouse.cpp: in isButtonDown() use SM_SWAPBUTTON to determine if buttons are swapped or not.
2020-02-02 18:58:06 +01:00
24fa1e140e
source/Platform/Win32/Win32Keyboard.cpp: define LAlt and RAlt keys.
2020-02-02 00:42:00 +01:00
3364b921de
include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter).
2020-02-02 00:38:38 +01:00
7c6cf45d3c
include/Spectre/Input/Keyboard.h: Fix CamelCase for some enum values.
2020-02-02 00:34:13 +01:00
fa0fc72eb0
Platform/Win32/Win32Mouse: add getAbsPosition() and update the position variables in update()
2020-02-01 22:31:44 +01:00
290c6643f5
Platform/Win32/Win32Mouse: implement isButtonDown() using GetAsyncKeyState() and remove m_state and m_tracked.
2020-02-01 22:28:37 +01:00
c7c1ff68fd
Platform/Win32: remove Win32MsgBuffer
2020-02-01 16:43:10 +01:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
2020-02-01 15:50:10 +01:00
3c209ba01b
Platform/Win32/Win32Mouse: skip Win32MsgBuffer and handle event directly in handleMessage()
2020-02-01 15:50:09 +01:00
2e9701a15b
Platform/Win32/Win32Keyboard: implement isKeyDown() using GetAsyncKeyState() and remove m_bufState and m_focus.
2020-02-01 15:50:08 +01:00
390be8f740
Platform/Win32/Win32Keyboard: skip Win32MsgBuffer and handle event directly in handleMessage()
2020-02-01 15:50:06 +01:00
e75d373933
Game: call MessageHandler::onEvent()
2020-02-01 15:50:05 +01:00
81b64e18d4
Game: add getMessageHandler() method.
2020-02-01 15:50:03 +01:00
a30fd37032
System/MessageHandler: Make this class useful by implementing EventListener and also add a vector of listeners with register/unregister methods.
2020-02-01 15:50:02 +01:00
cd32d0b7c2
Adding System/EventListener
2020-02-01 15:50:01 +01:00
10198484e7
System/SystemEvent: Merge with Input/InputEvent into just Event.
2020-02-01 15:49:59 +01:00
858e721451
source/Platform/PlatformEventQueue.h: need to forward declare sp::SysEvent
2020-02-01 15:49:57 +01:00
ffb97d2b3a
source/Platform/Win32/Win32Display.cpp: No need to include Spectre/System/SystemEvent.h
2020-02-01 15:49:56 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent.
2020-02-01 15:49:55 +01:00
24c3f14c8c
include/Spectre/Input/InputEvent.h: Move Key::Type to Keyboard class
2020-02-01 15:49:53 +01:00
762d26f368
include/Spectre/Input/InputEvent.h: Move MouseButton::Type to Mouse class.
2020-02-01 15:49:52 +01:00
f526b598e2
source/Platform/PlatformApplication.h: remove update(). platform event queue is handled in MessageQueue class.
2020-02-01 15:49:49 +01:00
801ab1033f
source/Game.cpp: in processEvents() no need to call platform->update() anymore. (messages are pumped in MessageQueue)
2020-02-01 15:49:48 +01:00
fb58490bfe
System/MessageQueue: Use PlatformEventQueue
2020-02-01 15:49:46 +01:00
e6718e7ef1
Adding source/Platform/PlatformEventQueue.h
2020-02-01 15:49:45 +01:00
da76c4b4d1
Adding Win32EventQueue
2020-02-01 15:49:42 +01:00
3477b72371
source/Input/InputModule.cpp: should not call m_platform->update() in update().
2020-02-01 15:49:39 +01:00
9e581ef859
source/Graphics/ImageLoader.h: remove unimplemented methods.
2020-01-19 22:01:26 +01:00