System/SystemEvent: Merge with Input/InputEvent into just Event.
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858e721451
commit
10198484e7
12 changed files with 152 additions and 80 deletions
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@ -27,7 +27,7 @@ local system_module = Module("source/System", {
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"Path.cpp",
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"MessageHandler.cpp",
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"MessageQueue.cpp",
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"SystemEvent.cpp",
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"Event.cpp",
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"Log.cpp"
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})
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74
include/Spectre/System/Event.h
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74
include/Spectre/System/Event.h
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@ -0,0 +1,74 @@
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#ifndef SPECTRE_SYSTEM_EVENT_H
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#define SPECTRE_SYSTEM_EVENT_H
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Input/Keyboard.h>
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namespace sp {
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class Display;
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struct Event
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{
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public :
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enum Type {
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None,
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Quit,
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Size,
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Key,
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MouseButton,
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MouseMove
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};
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struct KeyEvent {
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Keyboard::Key code;
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bool pressed; /* true if pressed, false if released. */
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std::string getKeyName() const; /* Get the key name */
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};
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struct MouseButtonEvent {
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Mouse::Button button;
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bool pressed; /* true if pressed, false if released. */
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std::string getName() const;
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};
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struct MouseMoveEvent {
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unsigned int x;
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unsigned int y;
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};
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struct SizeEvent
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{
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Display *display;
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int width;
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int height;
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};
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Type type;
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union {
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struct SizeEvent size;
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struct KeyEvent key;
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struct MouseMoveEvent mouseMove;
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struct MouseButtonEvent mouseButton;
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};
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Event(Type type = None);
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// Helper methods
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static Event createSize(Display *display, int width, int height);
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static Event createKey(Keyboard::Key code, bool pressed);
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static Event createMouseButton(Mouse::Button button, bool pressed);
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static Event createMouseMove(unsigned int x, unsigned int y);
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};
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} // namespace sp
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#endif /* SPECTRE_SYSTEM_EVENT_H */
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@ -2,7 +2,7 @@
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#ifndef SPECTRE_SYSTEM_MESSAGEHANDLER_H
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#define SPECTRE_SYSTEM_MESSAGEHANDLER_H
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#include "SystemEvent.h"
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#include <Spectre/System/Event.h>
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namespace sp {
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@ -2,7 +2,7 @@
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#ifndef SPECTRE_MESSAGE_QUEUE_H
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#define SPECTRE_MESSAGE_QUEUE_H
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#include <Spectre/System/SystemEvent.h>
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#include <Spectre/System/Event.h>
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#include <queue>
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namespace sp {
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@ -15,14 +15,14 @@ public :
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MessageQueue();
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~MessageQueue();
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void postEvent(SysEvent event);
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void postEvent(Event event);
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bool pollEvent(SysEvent& event);
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bool pollEvent(Event& event);
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bool isEmpty() const;
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protected :
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std::deque<SysEvent> m_queue;
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std::deque<Event> m_queue;
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PlatformEventQueue* m_impl;
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};
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@ -1,41 +0,0 @@
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#ifndef SYSTEM_EVENT_H
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#define SYSTEM_EVENT_H
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namespace sp {
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class Display;
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struct SysEvent
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{
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public :
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enum Type {
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None,
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Quit,
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Size,
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};
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Type type;
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struct Size
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{
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Display *display;
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int width;
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int height;
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};
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union {
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struct Size size;
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};
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SysEvent(Type type = None);
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// Helper methods
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static SysEvent sizeEvent(Display *display, int width, int height);
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};
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} // namespace sp
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#endif /* SYSTEM_EVENT_H */
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@ -56,6 +56,9 @@ void Game::gameLoop()
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processEvents();
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// Update input.
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getInput()->update();
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if (time.beginFrame()) {
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while(time.tick()) {
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@ -71,18 +74,18 @@ void Game::gameLoop()
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void Game::processEvents()
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{
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MessageQueue& queue = m_platform->getMessageQueue();
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SysEvent event;
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Event event;
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while(queue.pollEvent(event)) {
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if (event.type == SysEvent::Quit) {
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if (event.type == Event::Quit) {
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exit();
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break;
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}
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// Call message handler.
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if (event.type == SysEvent::Size) {
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if (event.type == Event::Size) {
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m_messageHandler->onSizeChanged(event.size.display, event.size.width, event.size.height);
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}
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}
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@ -3,7 +3,7 @@
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namespace sp {
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struct SysEvent;
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struct Event;
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// Interface for platform specific event queue.
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class PlatformEventQueue
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@ -13,7 +13,7 @@ public :
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// Poll one event from the platform's event queue.
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// Returns false if there was no events.
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// NOTE: This method is guaranteed to be non-blocking.
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virtual bool poll(SysEvent& event) = 0;
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virtual bool poll(Event& event) = 0;
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};
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} // namespace sp
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@ -6,7 +6,7 @@
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namespace sp {
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bool Win32EventQueue::poll(SysEvent& event)
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bool Win32EventQueue::poll(Event& event)
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{
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MSG msg;
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@ -19,11 +19,11 @@ bool Win32EventQueue::poll(SysEvent& event)
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return false;
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}
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LRESULT Win32EventQueue::processMessage(MSG msg, SysEvent& event)
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LRESULT Win32EventQueue::processMessage(MSG msg, Event& event)
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{
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switch(msg.message) {
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case WM_QUIT :
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event.type = SysEvent::Quit;
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event.type = Event::Quit;
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return 0;
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// Input, Forward to devices.
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case WM_KEYDOWN :
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@ -2,7 +2,7 @@
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#define PLATFORM_WIN32_EVENT_QUEUE_H
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#include <windows.h>
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#include <Spectre/System/SystemEvent.h>
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#include <Spectre/System/Event.h>
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#include <Platform/PlatformEventQueue.h>
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namespace sp {
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@ -10,11 +10,11 @@ namespace sp {
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class Win32EventQueue : public PlatformEventQueue
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{
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public :
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virtual bool poll(SysEvent& event);
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virtual bool poll(Event& event);
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private :
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LRESULT processMessage(MSG msg, SysEvent& event);
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LRESULT processMessage(MSG msg, Event& event);
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};
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} // namespace sp
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56
source/System/Event.cpp
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56
source/System/Event.cpp
Normal file
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@ -0,0 +1,56 @@
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#include <Spectre/System/Event.h>
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namespace sp {
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Event::Event(Type type) :
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type (type)
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{
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}
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std::string Event::KeyEvent::getKeyName() const
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{
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return Keyboard::getKeyName(code);
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}
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std::string Event::MouseButtonEvent::getName() const
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{
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return Mouse::getButtonName(button);
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}
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// Helper methods
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Event Event::createSize(Display *display, int width, int height)
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{
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Event event(Size);
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event.size.display = display;
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event.size.width = width;
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event.size.height = height;
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return event;
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}
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Event Event::createKey(Keyboard::Key code, bool pressed)
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{
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Event event(Key);
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event.key.code = code;
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event.key.pressed = pressed;
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return event;
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}
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Event Event::createMouseButton(Mouse::Button button, bool pressed)
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{
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Event event(MouseButton);
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event.mouseButton.button = button;
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event.mouseButton.pressed = pressed;
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return event;
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}
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Event Event::createMouseMove(unsigned int x, unsigned int y)
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{
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Event event(MouseMove);
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event.mouseMove.x = x;
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event.mouseMove.y = y;
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return event;
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}
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} // namespace sp
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@ -21,12 +21,12 @@ MessageQueue::~MessageQueue()
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delete m_impl;
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}
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void MessageQueue::postEvent(SysEvent event)
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void MessageQueue::postEvent(Event event)
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{
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m_queue.push_back(event);
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}
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bool MessageQueue::pollEvent(SysEvent& event)
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bool MessageQueue::pollEvent(Event& event)
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{
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// Process platform events first.
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if (m_impl->poll(event)) {
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@ -1,20 +0,0 @@
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#include <Spectre/System/SystemEvent.h>
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namespace sp {
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SysEvent::SysEvent(Type type) :
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type (type)
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{
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}
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SysEvent SysEvent::sizeEvent(Display *display, int width, int height)
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{
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SysEvent event(Size);
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event.size.display = display;
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event.size.width = width;
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event.size.height = height;
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return event;
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}
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} // namespace sp
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