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source/Game.cpp: in processEvents() no need to call platform->update() anymore. (messages are pumped in MessageQueue)

This commit is contained in:
Henrik Hautakoski 2020-01-24 15:38:35 +01:00
parent fb58490bfe
commit 801ab1033f
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@ -73,8 +73,6 @@ void Game::processEvents()
MessageQueue& queue = m_platform->getMessageQueue();
SysEvent event;
m_platform->update();
while(queue.pollEvent(event)) {
if (event.type == SysEvent::Quit) {