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Platform/Win32/Win32Mouse: skip Win32MsgBuffer and handle event directly in handleMessage()

This commit is contained in:
Henrik Hautakoski 2020-02-01 15:38:27 +01:00
parent 2e9701a15b
commit 3c209ba01b
No known key found for this signature in database
GPG key ID: 96765B12FEAC4745
3 changed files with 63 additions and 73 deletions

View file

@ -39,7 +39,7 @@ LRESULT Win32EventQueue::processMessage(MSG msg, Event& event)
case WM_MOUSEMOVE :
case WM_MOUSELEAVE :
if (Win32Mouse::handleMessage(msg)) {
if (Win32Mouse::handleMessage(msg, event)) {
// Mouse did handle the message.
return 0;
}
@ -51,7 +51,7 @@ LRESULT Win32EventQueue::processMessage(MSG msg, Event& event)
SetCapture(msg.hwnd);
if (Win32Mouse::handleMessage(msg)) {
if (Win32Mouse::handleMessage(msg, event)) {
// Mouse did handle the message.
return 0;
}
@ -63,7 +63,7 @@ LRESULT Win32EventQueue::processMessage(MSG msg, Event& event)
ReleaseCapture();
if (Win32Mouse::handleMessage(msg)) {
if (Win32Mouse::handleMessage(msg, event)) {
// Mouse did handle the message.
return 0;
}

View file

@ -2,14 +2,11 @@
#include <Windows.h>
#include <Spectre/System/Log.h>
#include <Spectre/Input/InputModule.h>
#include "Win32MsgBuffer.h"
#include "Win32Input.h"
#include "Win32Mouse.h"
namespace sp {
static Win32MsgBuffer msg_buf;
static Vector2f _normalizePos(int x, int y, RECT area)
{
Vector2f out;
@ -45,75 +42,67 @@ bool Win32Mouse::isButtonDown(Mouse::Button button) const
void Win32Mouse::update(InputModule *input)
{
// TODO: Clean this.
for(int i = 0; i < msg_buf.index; i++) {
MSG msg = msg_buf.messages[i];
if (msg.message == WM_LBUTTONDOWN || msg.message == WM_LBUTTONUP) {
InputEvent event(InputEvent::MouseButton);
event.mouseButton.button = Mouse::Button::Left;
event.mouseButton.pressed = msg.message == WM_LBUTTONDOWN;
m_state[Mouse::Button::Left] = event.mouseButton.pressed;
input->postInputEvent(event);
} else if (msg.message == WM_RBUTTONDOWN || msg.message == WM_RBUTTONUP) {
InputEvent event(InputEvent::MouseButton);
event.mouseButton.button = Mouse::Button::Right;
event.mouseButton.pressed = msg.message == WM_RBUTTONDOWN;
m_state[Mouse::Button::Right] = event.mouseButton.pressed;
input->postInputEvent(event);
} else if (msg.message == WM_MBUTTONDOWN || msg.message == WM_MBUTTONUP) {
InputEvent event(InputEvent::MouseButton);
event.mouseButton.button = Mouse::Button::Middle;
event.mouseButton.pressed = msg.message == WM_MBUTTONDOWN;
m_state[Mouse::Button::Middle] = event.mouseButton.pressed;
input->postInputEvent(event);
} else if (msg.message == WM_XBUTTONDOWN || msg.message == WM_XBUTTONUP) {
int btn = GET_XBUTTON_WPARAM(msg.wParam);
InputEvent event(InputEvent::MouseButton);
event.mouseButton.button = btn == XBUTTON1 ? Mouse::Button::Button1 : Mouse::Button::Button2;
event.mouseButton.pressed = msg.message == WM_XBUTTONDOWN;
m_state[Mouse::Button::Button1] = event.mouseButton.pressed;
input->postInputEvent(event);
} else if (msg.message == WM_MOUSEMOVE) {
InputEvent event(InputEvent::MousePosition);
RECT area = GetClientArea(msg.hwnd);
int x = LOWORD(msg.lParam);
int y = HIWORD(msg.lParam);
// Do not forward the message if mouse is outside client area.
if ((x < area.left) || (x > area.right) || (y < area.top) || (y > area.bottom)) {
continue;
}
event.mouse.x = x;
event.mouse.y = y;
input->postInputEvent(event);
m_position = _normalizePos(x, y, area);
}
}
msg_buf.index = 0;
}
bool Win32Mouse::handleMessage(MSG message)
bool Win32Mouse::handleMessage(MSG msg, Event& event)
{
return msg_buf.postMessage(message);
switch(msg.message) {
case WM_LBUTTONUP :
case WM_LBUTTONDOWN :
case WM_RBUTTONUP :
case WM_RBUTTONDOWN :
case WM_MBUTTONUP :
case WM_MBUTTONDOWN :
case WM_XBUTTONUP :
case WM_XBUTTONDOWN :
event.type = Event::MouseButton;
break;
}
switch(msg.message) {
case WM_LBUTTONUP :
case WM_LBUTTONDOWN :
event.mouseButton.button = Mouse::Button::Left;
event.mouseButton.pressed = msg.message == WM_LBUTTONDOWN;
return true;
case WM_RBUTTONUP :
case WM_RBUTTONDOWN :
event.mouseButton.button = Mouse::Button::Right;
event.mouseButton.pressed = msg.message == WM_RBUTTONDOWN;
return true;
case WM_MBUTTONUP :
case WM_MBUTTONDOWN :
event.mouseButton.button = Mouse::Button::Right;
event.mouseButton.pressed = msg.message == WM_MBUTTONDOWN;
return true;
case WM_XBUTTONUP :
case WM_XBUTTONDOWN :
event.mouseButton.button = GET_XBUTTON_WPARAM(msg.wParam) == XBUTTON1
? Mouse::Button::Button1 : Mouse::Button::Button2;
event.mouseButton.pressed = msg.message == WM_XBUTTONDOWN;
return true;
case WM_MOUSEMOVE :
RECT area = GetClientArea(msg.hwnd);
int x = LOWORD(msg.lParam);
int y = HIWORD(msg.lParam);
// Do not forward the message if mouse is outside client area.
if ( (x < area.left) || (x > area.right)
|| (y < area.top) || (y > area.bottom) ) {
return false;
}
event.type = Event::MouseMove;
event.mouseMove.x = x;
event.mouseMove.y = y;
return true;
}
return false;
}
} // namespace sp

View file

@ -3,6 +3,7 @@
#define PLATFORM_WIN32_MOUSE_H
#include <Windows.h>
#include <Spectre/System/Event.h>
#include <Spectre/Input/Mouse.h>
namespace sp {
@ -19,7 +20,7 @@ public :
virtual bool isButtonDown(Mouse::Button button) const;
static bool handleMessage(MSG message);
static bool handleMessage(MSG msg, Event& event);
protected :