Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
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8 changed files with 0 additions and 161 deletions
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@ -56,8 +56,6 @@ local platform_spec_module = Module("source/Platform/Win32", {
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local input_module = Module("source/Input", {
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"InputDevice.cpp",
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"InputEvent.cpp",
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"InputListener.cpp",
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"InputModule.cpp",
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"Keyboard.cpp",
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"Mouse.cpp"
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@ -3,7 +3,6 @@
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#define SPECTRE_GAME_H
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#include <Spectre/Graphics.h>
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#include <Spectre/Input/InputEvent.h>
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#include <Spectre/Game/FPSCounter.h>
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class InputModule;
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@ -1,54 +0,0 @@
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#ifndef SPECTRE_INPUT_EVENT_H
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#define SPECTRE_INPUT_EVENT_H
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#include <string>
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#include <vector>
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Input/Keyboard.h>
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namespace sp {
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typedef struct InputEvent
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{
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enum Type
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{
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None,
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Key,
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MouseButton,
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MousePosition
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};
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struct KeyEvent {
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Keyboard::Key code;
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bool pressed; /* true if pressed, false if released. */
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std::string getKeyName() const; /* Get the key name */
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};
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struct MouseButtonEvent {
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Mouse::Button button;
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bool pressed; /* true if pressed, false if released. */
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std::string getName() const;
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};
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struct MouseEvent {
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unsigned int x;
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unsigned int y;
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};
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Type type;
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union {
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struct KeyEvent key;
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struct MouseEvent mouse;
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struct MouseButtonEvent mouseButton;
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};
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InputEvent(Type type = None);
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} InputEvent;
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} // namespace sp
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#endif /* SPECTRE_INPUT_EVENT_H */
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@ -1,17 +0,0 @@
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#ifndef SPECTRE_INPUT_LISTENER_H
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#define SPECTRE_INPUT_LISTENER_H
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#include "InputEvent.h"
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namespace sp {
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class InputListener
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{
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public :
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virtual void onInputEvent(const InputEvent& event);
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};
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} // namespace sp
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#endif /* SPECTRE_INPUT_LISTENER_H */
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@ -5,9 +5,6 @@
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#include <deque>
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#include <vector>
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#include "InputListener.h"
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#include "InputEvent.h"
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namespace sp {
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class Mouse;
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@ -28,12 +25,6 @@ public :
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void addInputDevice(InputDevice *device);
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void registerListener(InputListener* listener);
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void removeListener(InputListener* listener);
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void postInputEvent(const InputEvent& event);
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// NOTE: Update devices here! (for winapi, process keyboard/mouse messages)
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void update();
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@ -48,11 +39,6 @@ protected :
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Keyboard *m_keyboard;
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// Buffered input queue.
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std::deque<InputEvent> m_buffer;
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std::vector<InputListener*> m_listeners;
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PlatformInput *m_platform;
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};
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@ -1,23 +0,0 @@
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Input/Keyboard.h>
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#include <Spectre/Input/InputEvent.h>
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namespace sp {
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InputEvent::InputEvent(Type type) :
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type (type)
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{
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}
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std::string InputEvent::KeyEvent::getKeyName() const
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{
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return Keyboard::getKeyName(code);
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}
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std::string InputEvent::MouseButtonEvent::getName() const
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{
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return Mouse::getButtonName(button);
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}
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} // namespace sp
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@ -1,10 +0,0 @@
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#include <Spectre/Input/InputListener.h>
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namespace sp {
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void InputListener::onInputEvent(const InputEvent& event)
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{
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}
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} // namespace sp
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@ -2,7 +2,6 @@
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#include <Platform/PlatformInput.h>
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#include <Spectre/Input/Keyboard.h>
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Input/InputEvent.h>
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#include <Spectre/Input/InputDevice.h>
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#include <Spectre/Input/InputModule.h>
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@ -35,16 +34,6 @@ void InputModule::addInputDevice(InputDevice *device)
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m_devices.push_back(device);
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}
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void InputModule::registerListener(InputListener* listener)
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{
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m_listeners.push_back(listener);
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}
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void InputModule::removeListener(InputListener* listener)
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{
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}
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Mouse* InputModule::getMouse()
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{
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return m_mouse;
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@ -55,13 +44,6 @@ Keyboard* InputModule::getKeyboard()
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return m_keyboard;
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}
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void InputModule::postInputEvent(const InputEvent& event)
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{
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if (m_buffer.size() < 128) {
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m_buffer.push_back(event);
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}
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}
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void InputModule::update()
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{
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InputDeviceVec::iterator it;
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@ -70,28 +52,6 @@ void InputModule::update()
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for(it = m_devices.begin(); it != m_devices.end(); it++) {
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(*it)->update(this);
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}
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// Dispatch all events to listeners.
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dispatch();
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}
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void InputModule::dispatch()
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{
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std::deque<InputEvent>::iterator it;
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for(it = m_buffer.begin(); it != m_buffer.end(); it++) {
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const InputEvent& event = *it;
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// Call listeners.
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std::vector<InputListener*>::iterator it;
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for(it = m_listeners.begin(); it != m_listeners.end(); it++) {
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(*it)->onInputEvent(event);
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}
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}
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m_buffer.clear();
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}
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} // namespace sp
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