source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2)
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1 changed files with 1 additions and 8 deletions
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@ -9,13 +9,6 @@
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namespace sp {
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// Can't use GLAD's standard loader function because it
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// calls wglGetProcAddress without __stdcall
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// that results in some runtime exception.
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static GLADapiproc func_loader(const char *name) {
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return (GLADapiproc) wglGetProcAddress(name);
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}
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// Ensure that OpenGL extensions are loaded.
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static bool ensureExtensionsLoaded(HDC dc)
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{
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@ -23,7 +16,7 @@ static bool ensureExtensionsLoaded(HDC dc)
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if (!init) {
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if (!gladLoadWGL(dc, func_loader)) {
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if (!gladLoaderLoadWGL(dc)) {
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Log::error("WGL: Could not load WGL extensions");
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return false;
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}
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