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source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2)

This commit is contained in:
Henrik Hautakoski 2020-09-21 18:00:08 +02:00
parent d8af100691
commit 2c76d3bc87

View file

@ -9,13 +9,6 @@
namespace sp {
// Can't use GLAD's standard loader function because it
// calls wglGetProcAddress without __stdcall
// that results in some runtime exception.
static GLADapiproc func_loader(const char *name) {
return (GLADapiproc) wglGetProcAddress(name);
}
// Ensure that OpenGL extensions are loaded.
static bool ensureExtensionsLoaded(HDC dc)
{
@ -23,7 +16,7 @@ static bool ensureExtensionsLoaded(HDC dc)
if (!init) {
if (!gladLoadWGL(dc, func_loader)) {
if (!gladLoaderLoadWGL(dc)) {
Log::error("WGL: Could not load WGL extensions");
return false;
}