System/MessageQueue: Use PlatformEventQueue
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3 changed files with 31 additions and 0 deletions
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@ -46,6 +46,7 @@ local platform_spec_module = Module("source/Platform/Win32", {
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"Win32Keyboard.cpp",
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"Win32Misc.cpp",
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"Win32Mouse.cpp",
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"Win32EventQueue.cpp",
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"Win32MsgBuffer.cpp",
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"Win32System.cpp",
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"glad_wgl.c"
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@ -7,9 +7,14 @@
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namespace sp {
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class PlatformEventQueue;
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class MessageQueue
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{
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public :
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MessageQueue();
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~MessageQueue();
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void postEvent(SysEvent event);
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bool pollEvent(SysEvent& event);
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@ -18,6 +23,8 @@ public :
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protected :
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std::deque<SysEvent> m_queue;
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PlatformEventQueue* m_impl;
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};
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} // namespace sp
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@ -1,8 +1,26 @@
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#include <Spectre/System/MessageQueue.h>
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#ifdef _WIN32
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#include <Platform/Win32/Win32EventQueue.h>
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typedef sp::Win32EventQueue ImplType;
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#else
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#error "No MessageQueue implementation exists"
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#endif
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namespace sp {
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MessageQueue::MessageQueue()
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{
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m_impl = new ImplType();
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}
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MessageQueue::~MessageQueue()
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{
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delete m_impl;
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}
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void MessageQueue::postEvent(SysEvent event)
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{
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m_queue.push_back(event);
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@ -10,6 +28,11 @@ void MessageQueue::postEvent(SysEvent event)
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bool MessageQueue::pollEvent(SysEvent& event)
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{
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// Process platform events first.
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if (m_impl->poll(event)) {
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return true;
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}
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if (!isEmpty()) {
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event = m_queue.front();
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m_queue.pop_front();
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