c731cda1a2
Spectre/Graphics/PixelFormat: Rework
...
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat.
source/Graphics/Image.cpp: update to confirm with new PixelFormat
Spectre/Graphics/PixelFormat: add PF_getNumChannels()
Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation.
2020-11-03 14:23:38 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00
2be3c66a2d
Platform/Win32/Win32Display: implement the new setIcon() with pixel array.
2020-11-03 11:29:14 +01:00
60653509fa
source/Platform/PlatformDisplay.h: change setIcon() parameters to take a pixel array instead of filename
2020-11-03 11:29:14 +01:00
5d391ef70c
source/Graphics/Texture.cpp: minor fix.
2020-10-23 11:11:41 +02:00
acf96a0971
source/Graphics/ImageLoader.cpp: load .ico files.
2020-10-23 11:11:41 +02:00
37d495fca3
Adding source/Graphics/Image/IcoFormat
2020-10-23 11:11:41 +02:00
b78531a570
Adding source/Graphics/Image/Format/ico.h
2020-10-23 11:09:30 +02:00
02912b857b
source/Graphics/Image.cpp: in setPixels() do proper conversion.
2020-10-22 16:53:20 +02:00
f7fcc2633c
Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
...
The image class has a strict internal representation so we dont need "format".
PixelFormat enum can be passed to functions that modify the pixel data (like setPixels()) so that a proper convertion can be done.
2020-10-22 13:06:19 +02:00
6f9b33be8f
Adding Spectre/System/ByteOrder
2020-10-21 13:02:03 +02:00
1a6cee0b25
Spectre/System/Log: adding debug method.
2020-10-13 18:07:29 +02:00
f86a1ae90c
Merge branch 'maint-platform' into dev
2020-09-24 17:17:12 +02:00
18880ef17e
source/Game.cpp: minor fixes.
2020-09-24 16:33:30 +02:00
976ddecd10
source/Game.cpp: in run() exit if graphics could not be initialized.
2020-09-23 16:56:28 +02:00
2a1851efb5
Game: remove setup() method. do setup in run() instead.
2020-09-23 16:55:42 +02:00
d58c49421e
source/Graphics/OpenGL.cpp: in init() return false if display fails to be created.
2020-09-23 12:41:22 +02:00
0f08f10a0d
source/Game.cpp: don't need to call setClearColor() here. it is done as part of the graphics module setup.
2020-09-23 00:00:31 +02:00
2c76d3bc87
source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2)
2020-09-21 18:00:08 +02:00
d8af100691
GLAD WGL: Update to new version.
2020-09-21 17:59:14 +02:00
a96e78bca5
source/Platform/Win32/Win32GLContext.cpp: in createGLContext() check return value from ensureExtensionsLoaded()
2020-09-20 16:46:51 +02:00
e3c01d4897
source/Platform/Win32/Win32GLContext.cpp: make ensureExtensionsLoaded() return bool.
2020-09-20 16:45:58 +02:00
6805e392a7
source/Platform/Win32/Win32GLContext.cpp: in createGLContext() delete temporary context as the last step.
2020-09-20 16:42:44 +02:00
afc1491718
Merge branch '6-abstract-filesystem' into dev
2020-09-17 09:50:06 +02:00
92a561648e
Platform/Win32/Win32Input.cpp: remove Win32InputMsgBuffer
2020-02-15 15:41:53 +01:00
a4a691fd48
Math/Transform.cpp: use transform/scale/ratation functions from Math.h
2020-02-14 23:31:15 +01:00
a6e6b915e6
Math/Math: Remove getTranslate(), getUpVector() and getForwardVector() as they are not used.
2020-02-12 19:54:52 +01:00
532c6dafaf
Math/Math: translate/scale functions should not accept vectors, but rather individual parameters.
...
This is "low level" functions. Used by other math classes/functions.
2020-02-12 19:42:50 +01:00
18ea713445
Math/Transform.cpp: minor fixes.
2020-02-12 19:29:02 +01:00
76d175ffd9
Math/Transform: rename multiply() to combine()
2020-02-12 19:27:41 +01:00
1194128627
Math/Transform.cpp: indent fixes.
2020-02-12 19:20:20 +01:00
eef2690ada
source/Platform/Win32/Win32Mouse.cpp: in isButtonDown() use SM_SWAPBUTTON to determine if buttons are swapped or not.
2020-02-02 18:58:06 +01:00
24fa1e140e
source/Platform/Win32/Win32Keyboard.cpp: define LAlt and RAlt keys.
2020-02-02 00:42:00 +01:00
3364b921de
include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter).
2020-02-02 00:38:38 +01:00
7c6cf45d3c
include/Spectre/Input/Keyboard.h: Fix CamelCase for some enum values.
2020-02-02 00:34:13 +01:00
fa0fc72eb0
Platform/Win32/Win32Mouse: add getAbsPosition() and update the position variables in update()
2020-02-01 22:31:44 +01:00
290c6643f5
Platform/Win32/Win32Mouse: implement isButtonDown() using GetAsyncKeyState() and remove m_state and m_tracked.
2020-02-01 22:28:37 +01:00
c7c1ff68fd
Platform/Win32: remove Win32MsgBuffer
2020-02-01 16:43:10 +01:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
2020-02-01 15:50:10 +01:00
3c209ba01b
Platform/Win32/Win32Mouse: skip Win32MsgBuffer and handle event directly in handleMessage()
2020-02-01 15:50:09 +01:00
2e9701a15b
Platform/Win32/Win32Keyboard: implement isKeyDown() using GetAsyncKeyState() and remove m_bufState and m_focus.
2020-02-01 15:50:08 +01:00
390be8f740
Platform/Win32/Win32Keyboard: skip Win32MsgBuffer and handle event directly in handleMessage()
2020-02-01 15:50:06 +01:00
e75d373933
Game: call MessageHandler::onEvent()
2020-02-01 15:50:05 +01:00
81b64e18d4
Game: add getMessageHandler() method.
2020-02-01 15:50:03 +01:00
a30fd37032
System/MessageHandler: Make this class useful by implementing EventListener and also add a vector of listeners with register/unregister methods.
2020-02-01 15:50:02 +01:00
cd32d0b7c2
Adding System/EventListener
2020-02-01 15:50:01 +01:00
10198484e7
System/SystemEvent: Merge with Input/InputEvent into just Event.
2020-02-01 15:49:59 +01:00
858e721451
source/Platform/PlatformEventQueue.h: need to forward declare sp::SysEvent
2020-02-01 15:49:57 +01:00
ffb97d2b3a
source/Platform/Win32/Win32Display.cpp: No need to include Spectre/System/SystemEvent.h
2020-02-01 15:49:56 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent.
2020-02-01 15:49:55 +01:00