1
0
Fork 0
spectre/source
Henrik Hautakoski c731cda1a2 Spectre/Graphics/PixelFormat: Rework
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat.
source/Graphics/Image.cpp: update to confirm with new PixelFormat
Spectre/Graphics/PixelFormat: add PF_getNumChannels()
Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation.
2020-11-03 14:23:38 +01:00
..
Core Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Display Spectre/Display/Display: implement setIcon() with pixel array parameter. 2020-11-03 11:29:14 +01:00
Game Minor formating fixes. 2019-12-29 22:26:05 +01:00
Graphics Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
Input include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter). 2020-02-02 00:38:38 +01:00
Math Math/Transform.cpp: use transform/scale/ratation functions from Math.h 2020-02-14 23:31:15 +01:00
Platform Platform/Win32/Win32Display: implement the new setIcon() with pixel array. 2020-11-03 11:29:14 +01:00
Scene Minor formating fixes. 2019-12-29 22:26:05 +01:00
System Adding Spectre/System/ByteOrder 2020-10-21 13:02:03 +02:00
Game.cpp source/Game.cpp: minor fixes. 2020-09-24 16:33:30 +02:00