source/Graphics/Image/IcoFormat.cpp: use new PixelFormat. source/Graphics/Image.cpp: update to confirm with new PixelFormat Spectre/Graphics/PixelFormat: add PF_getNumChannels() Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation. |
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| .. | ||
| Core | ||
| Display | ||
| Game | ||
| Graphics | ||
| Input | ||
| Math | ||
| Platform | ||
| Scene | ||
| System | ||
| Game.cpp | ||