b53ddfb3fa
vendor/FreeType2/build.lua: Pass full path to include directory (as it's relative to root dir).
2020-01-07 06:26:51 +01:00
cb2ea423dc
FreeType2: move out our own config to ftspectre directory (makes it esier to upgrade FT).
2020-01-07 06:18:31 +01:00
f5b7fa8178
FreeType2: skip static lib, build custom source into libspectre.
2020-01-07 05:51:23 +01:00
093149e72c
FontEngine/FreeType: move libWrapper to its own compile unit.
2020-01-06 00:38:06 +01:00
f72178ffd0
FontEngine: remove hinting (exists in FontDescripion class) and let child classes handle it.
2020-01-06 00:25:01 +01:00
6e14209aae
Font: add FontDescription class.
2020-01-06 00:18:07 +01:00
2dd1187ff2
Font: move Glyph to it's own header.
2020-01-05 23:40:25 +01:00
5c4eea4ae1
Font: rename Driver stuff to Engine and move subdirectory
2020-01-05 23:31:45 +01:00
8b96338e24
include/Spectre/Graphics/Font.h: Minor typo fix.
2020-01-05 23:20:00 +01:00
2a111a237d
Move OpenGL headers from API to implementation.
...
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
2020-01-03 20:30:08 +01:00
1dc0ecf563
Update Readme
2020-01-02 05:06:17 +01:00
8c9c1e0997
remove libpng and libjpeg (we use stb instead)
2020-01-02 05:05:29 +01:00
4df668e68f
Minor formating fixes.
2019-12-29 22:26:05 +01:00
6f53b0c069
source/Platform/Win32/Win32Display.cpp: in setSize() add cast to silence compiler warnings.
2019-12-29 22:16:54 +01:00
effc723f54
bam.lua: Win32: move freetype libpath to examples settings.
2019-12-29 22:14:04 +01:00
c97c75d56f
Remove VS project files.
2019-12-29 22:07:12 +01:00
99140d5800
bam.lua: minor style fixes.
2019-12-29 20:45:40 +01:00
a6bfa15044
System/MessageQueue: postEvent() should not accept a reference.
2019-12-29 20:45:40 +01:00
f67f89715a
Adding bam build system.
2019-12-29 20:45:43 +01:00
9835082b67
source/Platform/Win32/Win32GLContext.cpp: minor fixes to log strings.
2019-12-24 20:29:13 +01:00
a39069cdb9
GL/WGL: Upgrade to glad2
2019-12-24 20:29:16 +01:00
3b27db9435
include/Spectre/System/Log.h: implement a static "Log" class instead of just a function.
2019-11-10 14:56:56 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
9da8addeb2
include/Spectre/Math/Matrix4.inl: gcc complains about multiple definitions of Identity. just template the type instead of only allow float.
2019-06-01 21:06:59 +02:00
ffe75049d0
include/Spectre/Math/Matrix4.inl: gcc need "template<>" for Indentity variable.
2019-06-01 21:06:59 +02:00
77804b8620
include/Spectre/Math/Matrix4.inl: in matrix vector multiplication. for some reason g++ was not happy with calling the constructor. this works.
2019-06-01 21:06:59 +02:00
6b8c766702
source/Input/InputListener.cpp: "Inputlistener" should be "InputListener"
2019-06-01 18:49:24 +02:00
179b5c93a0
source/GraphicsOpenGL.cpp: in getVersion() use std::string for 'prof' variable (gcc throws warnings about char pointer)
2019-06-01 18:06:38 +02:00
c590b5b16a
include/Spectre/Input/InputDevice.h: include InputModule
2019-06-01 18:01:26 +02:00
87a59ef21f
source/Graphics/Shader.cpp: minor fix.
2019-05-31 20:19:00 +02:00
f3a3a6aa4d
source/Graphics: do not prefix standard c functions with "std::", also include the right files.
2019-05-31 20:14:47 +02:00
ba11d5002b
include/Spectre/Graphics/PixelFormat.h: Minor stuff.
2019-05-31 19:36:58 +02:00
d1b613058d
include/Spectre/Math/Vector2.inl: minor fix.
2019-05-31 16:26:22 +02:00
0c76494939
include/Spectre/Math/Vector2.inl: less than or equal operator should be written as "<=" not "=<"
2019-05-31 15:46:40 +02:00
482ce62023
source/Math/Math.cpp: removed comment.
2019-04-29 10:56:14 +02:00
7bf8617267
include/Spectre/Math/Matrix3.h: minor comment fix.
2019-04-29 08:54:40 +02:00
84d773dc0d
Math/Matrix3: remove Zero static variable (default constructor creates a zero matrix).
2019-04-29 08:54:15 +02:00
4e29b3ea2c
include/Spectre/Math/Matrix4.inl: make sure the default constructor creates a zero matrix.
2019-04-29 08:48:40 +02:00
7605d4346f
adding assets/textures/tux.png
2018-06-21 13:17:49 +02:00
d65e31f4f7
Merge branch '2-replace-glew' into dev
2018-05-14 21:05:37 +02:00
72e47a8e47
vsproject: updated files.
2018-05-14 21:02:07 +02:00
ab09dacdfc
remove GLEW library
2018-05-14 16:28:30 +02:00
f1c68cb0b4
remove GLEW headers.
2018-05-14 16:28:06 +02:00
45a3362d99
include/Spectre/Graphics/OpenGL.h: include GLAD instead of glew.
2018-05-14 16:27:55 +02:00
a1804cd3df
source/Platform/Win32/Win32GLContext.cpp: use GLAD
2018-05-14 16:27:18 +02:00
e2195c1d49
Adding GLAD files.
2018-05-14 12:01:33 +02:00
ebd598b2b0
Fixing a bunch of compiler warnings.
2018-05-12 19:31:34 +02:00
ede60da544
source/Graphics/Font/FreeTypeDriver.cpp: get rid of some compiler warnings by proper casting.
2018-05-12 19:25:57 +02:00
17e580dfa2
include/Spectre/Graphics/Vertex2D.h: minor fix.
2018-05-12 19:22:01 +02:00
a3ca31bb3d
update Visual Studio project files.
2018-05-12 19:21:38 +02:00