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vsproject: updated files.

This commit is contained in:
Henrik Hautakoski 2018-05-14 21:02:07 +02:00
parent ab09dacdfc
commit 72e47a8e47
2 changed files with 21 additions and 13 deletions

View file

@ -37,9 +37,8 @@
<ClInclude Include="include\Spectre\Graphics\BatchRenderer2D.h" />
<ClInclude Include="include\Spectre\Graphics\DefaultRenderer2D.h" />
<ClInclude Include="include\Spectre\Graphics\Font.h" />
<ClInclude Include="include\Spectre\Graphics\GL\glew.h" />
<ClInclude Include="include\Spectre\Graphics\GL\glxew.h" />
<ClInclude Include="include\Spectre\Graphics\GL\wglew.h" />
<ClInclude Include="include\Spectre\Graphics\GLLoader.h" />
<ClInclude Include="include\Spectre\Graphics\GL\glad.h" />
<ClInclude Include="include\Spectre\Graphics\Image.h" />
<ClInclude Include="include\Spectre\Graphics\OpenGL.h" />
<ClInclude Include="include\Spectre\Graphics\PixelFormat.h" />
@ -84,6 +83,7 @@
<ClInclude Include="source\Platform\PlatformDisplay.h" />
<ClInclude Include="source\Platform\PlatformInput.h" />
<ClInclude Include="source\Platform\PlatformMisc.h" />
<ClInclude Include="source\Platform\Win32\glad_wgl.h" />
<ClInclude Include="source\Platform\Win32\Win32Application.h" />
<ClInclude Include="source\Platform\Win32\Win32Display.h" />
<ClInclude Include="source\Platform\Win32\Win32GLContext.h" />
@ -110,6 +110,7 @@
<ClCompile Include="source\Graphics\Font\FreeTypeDriver.cpp" />
<ClCompile Include="source\Graphics\Font\FreeTypeError.cpp" />
<ClCompile Include="source\Graphics\GL\CheckError.cpp" />
<ClCompile Include="source\Graphics\GL\glad.c" />
<ClCompile Include="source\Graphics\Image.cpp" />
<ClCompile Include="source\Graphics\ImageLoader.cpp" />
<ClCompile Include="source\Graphics\Renderable2D.cpp" />
@ -133,6 +134,7 @@
<ClCompile Include="source\Math\Math.cpp" />
<ClCompile Include="source\Math\Transform.cpp" />
<ClCompile Include="source\Platform\PlatformDisplay.cpp" />
<ClCompile Include="source\Platform\Win32\glad_wgl.c" />
<ClCompile Include="source\Platform\Win32\Win32Application.cpp" />
<ClCompile Include="source\Platform\Win32\Win32Display.cpp" />
<ClCompile Include="source\Platform\Win32\Win32GLContext.cpp" />
@ -206,7 +208,7 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>glew32s.lib;freetype-d-s.lib</AdditionalDependencies>
<AdditionalDependencies>freetype-d-s.lib</AdditionalDependencies>
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
</Lib>
<ProjectReference>

View file

@ -121,15 +121,6 @@
<ClInclude Include="include\Spectre\Game\GameTime.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Spectre\Graphics\GL\glew.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Spectre\Graphics\GL\glxew.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Spectre\Graphics\GL\wglew.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Spectre\Graphics\BatchRenderer2D.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -250,6 +241,15 @@
<ClInclude Include="include\Spectre\Display\GLContextSettings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Spectre\Graphics\GLLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="source\Platform\Win32\glad_wgl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Spectre\Graphics\GL\glad.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="source\Core\String.cpp">
@ -417,5 +417,11 @@
<ClCompile Include="source\GraphicsOpenGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Platform\Win32\glad_wgl.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="source\Graphics\GL\glad.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>