Fixing a bunch of compiler warnings.
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ede60da544
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4 changed files with 11 additions and 11 deletions
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@ -221,7 +221,7 @@ unsigned int BatchRenderer2D::addRenderable(Vertex2D* buffer, const Renderable2D
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// Pretransform vertex positions to skip setting a uniform model
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// matrix in the shader for each renderable reducing the number of draw calls.
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for(int i = 0; i < vertices.size(); i++) {
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for(size_t i = 0; i < vertices.size(); i++) {
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buffer[i].position = transform * vertices[i].position;
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buffer[i].color = vertices[i].color;
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buffer[i].uv = vertices[i].uv;
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@ -37,7 +37,7 @@ void DefaultRenderer2D::render()
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glEnableVertexAttribArray(VertexAttribColor0);
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glEnableVertexAttribArray(VertexAttribTexCoord0);
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for(int i = 0; i < m_queue.size(); i++) {
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for(size_t i = 0; i < m_queue.size(); i++) {
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const Renderable2D* obj = m_queue[i];
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const std::vector<Vertex2D> vertices = obj->getVertices();
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@ -19,7 +19,7 @@ void Image::create(unsigned width, unsigned height, const Color& color)
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m_pixels.resize(m_size.x * m_size.y * (getBpp() / 8));
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for(int i = 0; i < m_pixels.size(); i += 4) {
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for(size_t i = 0; i < m_pixels.size(); i += 4) {
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m_pixels[i+0] = color.r;
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m_pixels[i+1] = color.g;
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@ -42,7 +42,7 @@ void Image::create(PixelFormat format, unsigned width, unsigned height, const Co
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m_pixels.resize(m_size.x * m_size.y * (getBpp() / 8));
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if (getBpp() == 32) {
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for(int i = 0; i < m_pixels.size(); i += 4) {
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for(size_t i = 0; i < m_pixels.size(); i += 4) {
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m_pixels[i+0] = color.r;
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m_pixels[i+1] = color.g;
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@ -50,14 +50,14 @@ void Image::create(PixelFormat format, unsigned width, unsigned height, const Co
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m_pixels[i+3] = color.a;
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}
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} else if (getBpp() == 24) {
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for(int i = 0; i < m_pixels.size(); i += 3) {
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for(size_t i = 0; i < m_pixels.size(); i += 3) {
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m_pixels[i+0] = color.r;
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m_pixels[i+1] = color.g;
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m_pixels[i+2] = color.b;
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}
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} else {
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for(int i = 0; i < m_pixels.size(); i += 1) {
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for(size_t i = 0; i < m_pixels.size(); i += 1) {
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m_pixels[i] = color.a;
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}
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}
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@ -163,7 +163,7 @@ Color Image::getPixel(unsigned x, unsigned y) const
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if (m_format == PixelFormat::PF_RGBA) {
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c.a = base[3];
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} else {
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c.a = 1.0f;
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c.a = 255;
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}
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}
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// Alpha, single channel format.
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@ -178,12 +178,12 @@ void Image::flipY()
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unsigned int stride = getStride();
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// The quick and dirty way :)
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for(int y = 0; y < m_size.y / 2; y++) {
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for(size_t y = 0; y < m_size.y / 2; y++) {
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int row0 = y * stride;
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int row1 = (m_size.y - y - 1) * stride;
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for(int x = 0; x < stride; x++) {
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for(size_t x = 0; x < stride; x++) {
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unsigned char tmp = m_pixels[row0 + x];
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m_pixels[row0 + x] = m_pixels[row1 + x];
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m_pixels[row1 + x] = tmp;
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@ -90,7 +90,7 @@ Vector2f Text::getSize() const
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{
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Vector2f size;
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for(int i = 0; i < m_string.size(); i++) {
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for(size_t i = 0; i < m_string.size(); i++) {
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Font::Glyph glyph = m_font->getGlyph(m_string[i]);
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@ -136,7 +136,7 @@ void Text::updateGeometry() const
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m_vertices.clear();
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for(int i = 0; i < m_string.length(); i++) {
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for(size_t i = 0; i < m_string.length(); i++) {
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Vertex2D v1, v2, v3, v4;
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