Remove VS project files.
This commit is contained in:
parent
99140d5800
commit
c97c75d56f
6 changed files with 0 additions and 739 deletions
|
|
@ -1,17 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -1,26 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_text", "examples\vsproj\example_text.vcxproj", "{C33DE942-1754-4592-AAA4-ED75BFF50E44}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Spectre", "Spectre.vcxproj", "{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Release|Win32.Build.0 = Release|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2012
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Spectre", "Spectre.vcxproj", "{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
@ -1,243 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="include\Spectre\Math\Matrix3.inl" />
|
||||
<None Include="include\Spectre\Math\Matrix4.inl" />
|
||||
<None Include="include\Spectre\Math\Vector2.inl" />
|
||||
<None Include="include\Spectre\Math\Vector3.inl" />
|
||||
<None Include="include\Spectre\Math\Vector4.inl" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="resources\icon.ico" />
|
||||
<Image Include="resources\icon2.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\Spectre\Core\NonCopyable.h" />
|
||||
<ClInclude Include="include\Spectre\Core\String.h" />
|
||||
<ClInclude Include="include\Spectre\Display.h" />
|
||||
<ClInclude Include="include\Spectre\Display\Display.h" />
|
||||
<ClInclude Include="include\Spectre\Display\DisplayDescription.h" />
|
||||
<ClInclude Include="include\Spectre\Display\DisplayMode.h" />
|
||||
<ClInclude Include="include\Spectre\Display\GLContext.h" />
|
||||
<ClInclude Include="include\Spectre\Display\GLContextSettings.h" />
|
||||
<ClInclude Include="include\Spectre\Game.h" />
|
||||
<ClInclude Include="include\Spectre\Game\FPSCounter.h" />
|
||||
<ClInclude Include="include\Spectre\Game\GameTime.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\BatchRenderer2D.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\DefaultRenderer2D.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Font.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\GLLoader.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\GL\glad.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Image.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\OpenGL.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\PixelFormat.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Renderable.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Renderer2D.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\RenderState.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Shader.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\ShaderProgram.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Sprite.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Text.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Texture.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Transformable.h" />
|
||||
<ClInclude Include="include\Spectre\Graphics\Vertex2D.h" />
|
||||
<ClInclude Include="include\Spectre\Input\InputDevice.h" />
|
||||
<ClInclude Include="include\Spectre\Input\InputEvent.h" />
|
||||
<ClInclude Include="include\Spectre\Input\InputListener.h" />
|
||||
<ClInclude Include="include\Spectre\Input\InputModule.h" />
|
||||
<ClInclude Include="include\Spectre\Input\Keyboard.h" />
|
||||
<ClInclude Include="include\Spectre\Input\Mouse.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Color.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Math.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Matrix3.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Matrix4.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Transform.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Vector2.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Vector3.h" />
|
||||
<ClInclude Include="include\Spectre\Math\Vector4.h" />
|
||||
<ClInclude Include="include\Spectre\Scene\Camera2D.h" />
|
||||
<ClInclude Include="include\Spectre\Scene\ICamera.h" />
|
||||
<ClInclude Include="include\Spectre\System\File.h" />
|
||||
<ClInclude Include="include\Spectre\System\Log.h" />
|
||||
<ClInclude Include="include\Spectre\System\MessageHandler.h" />
|
||||
<ClInclude Include="include\Spectre\System\MessageQueue.h" />
|
||||
<ClInclude Include="include\Spectre\System\System.h" />
|
||||
<ClInclude Include="include\Spectre\System\SystemEvent.h" />
|
||||
<ClInclude Include="source\Graphics\Font\FontDriver.h" />
|
||||
<ClInclude Include="source\Graphics\Font\FreeTypeDriver.h" />
|
||||
<ClInclude Include="source\Graphics\Font\FreeTypeError.h" />
|
||||
<ClInclude Include="source\Graphics\GL\CheckError.h" />
|
||||
<ClInclude Include="source\Graphics\ImageLoader.h" />
|
||||
<ClInclude Include="source\Platform\PlatformApplication.h" />
|
||||
<ClInclude Include="source\Platform\PlatformDisplay.h" />
|
||||
<ClInclude Include="source\Platform\PlatformInput.h" />
|
||||
<ClInclude Include="source\Platform\PlatformMisc.h" />
|
||||
<ClInclude Include="source\Platform\Win32\glad_wgl.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32Application.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32Display.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32GLContext.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32Input.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32Internal.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32Keyboard.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32Mouse.h" />
|
||||
<ClInclude Include="source\Platform\Win32\Win32MsgBuffer.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\Core\String.cpp" />
|
||||
<ClCompile Include="source\Display\Display.cpp" />
|
||||
<ClCompile Include="source\Display\DisplayDescription.cpp" />
|
||||
<ClCompile Include="source\Display\DisplayMode.cpp" />
|
||||
<ClCompile Include="source\Display\GLContext.cpp" />
|
||||
<ClCompile Include="source\Game.cpp" />
|
||||
<ClCompile Include="source\Game\FPSCounter.cpp" />
|
||||
<ClCompile Include="source\Game\GameTime.cpp" />
|
||||
<ClCompile Include="source\GraphicsOpenGL.cpp" />
|
||||
<ClCompile Include="source\Graphics\BatchRenderer2D.cpp" />
|
||||
<ClCompile Include="source\Graphics\DefaultRenderer2D.cpp" />
|
||||
<ClCompile Include="source\Graphics\Font.cpp" />
|
||||
<ClCompile Include="source\Graphics\Font\FontDriver.cpp" />
|
||||
<ClCompile Include="source\Graphics\Font\FreeTypeDriver.cpp" />
|
||||
<ClCompile Include="source\Graphics\Font\FreeTypeError.cpp" />
|
||||
<ClCompile Include="source\Graphics\GL\CheckError.cpp" />
|
||||
<ClCompile Include="source\Graphics\GL\glad.c" />
|
||||
<ClCompile Include="source\Graphics\Image.cpp" />
|
||||
<ClCompile Include="source\Graphics\ImageLoader.cpp" />
|
||||
<ClCompile Include="source\Graphics\Renderable2D.cpp" />
|
||||
<ClCompile Include="source\Graphics\Renderer2D.cpp" />
|
||||
<ClCompile Include="source\Graphics\RenderState.cpp" />
|
||||
<ClCompile Include="source\Graphics\Shader.cpp" />
|
||||
<ClCompile Include="source\Graphics\ShaderProgram.cpp" />
|
||||
<ClCompile Include="source\Graphics\Sprite.cpp" />
|
||||
<ClCompile Include="source\Graphics\Text.cpp" />
|
||||
<ClCompile Include="source\Graphics\Texture.cpp" />
|
||||
<ClCompile Include="source\Graphics\Transformable.cpp" />
|
||||
<ClCompile Include="source\Graphics\Vertex2D.cpp" />
|
||||
<ClCompile Include="source\Input\InputDevice.cpp" />
|
||||
<ClCompile Include="source\Input\InputEvent.cpp" />
|
||||
<ClCompile Include="source\Input\InputListener.cpp" />
|
||||
<ClCompile Include="source\Input\InputModule.cpp" />
|
||||
<ClCompile Include="source\Input\Keyboard.cpp" />
|
||||
<ClCompile Include="source\Input\Mouse.cpp" />
|
||||
<ClCompile Include="source\Math\Color.cpp" />
|
||||
<ClCompile Include="source\Math\Logarithm.cpp" />
|
||||
<ClCompile Include="source\Math\Math.cpp" />
|
||||
<ClCompile Include="source\Math\Transform.cpp" />
|
||||
<ClCompile Include="source\Platform\PlatformDisplay.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\glad_wgl.c" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Application.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Display.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32GLContext.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Input.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Internal.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Keyboard.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Misc.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32Mouse.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32MsgBuffer.cpp" />
|
||||
<ClCompile Include="source\Platform\Win32\Win32System.cpp" />
|
||||
<ClCompile Include="source\Scene\Camera2D.cpp" />
|
||||
<ClCompile Include="source\System\File.cpp" />
|
||||
<ClCompile Include="source\System\Log.cpp" />
|
||||
<ClCompile Include="source\System\MessageHandler.cpp" />
|
||||
<ClCompile Include="source\System\MessageQueue.cpp" />
|
||||
<ClCompile Include="source\System\SystemEvent.cpp" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}</ProjectGuid>
|
||||
<RootNamespace>CrystalArc</RootNamespace>
|
||||
<ProjectName>Spectre</ProjectName>
|
||||
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v141</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<OutDir>$(ProjectDir)build\$(Configuration)\</OutDir>
|
||||
<IncludePath>$(ProjectDir)source;$(ProjectDir)include;$(ProjectDir)vendor\FreeType2\include;$(ProjectDir)vendor\GLEW\include;$(ProjectDir)vendor\stb\include;$(IncludePath)</IncludePath>
|
||||
<TargetName>spectre-d</TargetName>
|
||||
<IntDir>$(ProjectDir)build\$(Configuration)\intermed\</IntDir>
|
||||
<LibraryPath>$(ProjectDir)vendor\GLEW\lib\x86;$(ProjectDir)vendor\FreeType2\lib\x86</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<IncludePath>$(ProjectDir)source;$(ProjectDir)include;$(ProjectDir)vendor\FreeType2\include;$(ProjectDir)vendor\GLEW\include;$(ProjectDir)vendor\stb\include;$(IncludePath)</IncludePath>
|
||||
<TargetName>spectre</TargetName>
|
||||
<OutDir>$(ProjectDir)build\$(Configuration)\</OutDir>
|
||||
<IntDir>$(ProjectDir)build\$(Configuration)\intermed\</IntDir>
|
||||
<LibraryPath>$(ProjectDir)vendor\GLEW\lib\x86;$(ProjectDir)vendor\FreeType2\lib\x86</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<DisableSpecificWarnings>4800</DisableSpecificWarnings>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>freetype-d-s.lib</AdditionalDependencies>
|
||||
<LinkTimeCodeGeneration>false</LinkTimeCodeGeneration>
|
||||
</Lib>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<DisableSpecificWarnings>4800</DisableSpecificWarnings>
|
||||
<PreprocessorDefinitions>GLEW_STATIC;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<Lib>
|
||||
<AdditionalDependencies>glew32s.lib;FreeType2d.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
<ProjectReference>
|
||||
<LinkLibraryDependencies>true</LinkLibraryDependencies>
|
||||
</ProjectReference>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
|
@ -1,427 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="include\Spectre\Math\Matrix3.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="include\Spectre\Math\Matrix4.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="include\Spectre\Math\Vector2.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="include\Spectre\Math\Vector3.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
<None Include="include\Spectre\Math\Vector4.inl">
|
||||
<Filter>Header Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="resources\icon.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
<Image Include="resources\icon2.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="include\Spectre\Display.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Game.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\System\File.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\System\Log.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\System\MessageHandler.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\System\MessageQueue.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\System\System.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\System\SystemEvent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Scene\Camera2D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Scene\ICamera.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Color.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Math.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Matrix3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Matrix4.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Transform.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Vector2.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Vector3.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Math\Vector4.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Core\NonCopyable.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Core\String.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Display\Display.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Display\DisplayDescription.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Display\DisplayMode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Display\GLContext.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Game\FPSCounter.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Game\GameTime.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\BatchRenderer2D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\DefaultRenderer2D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Font.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\OpenGL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\PixelFormat.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Renderable.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Renderer2D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\RenderState.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Shader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\ShaderProgram.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Sprite.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Text.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Texture.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Transformable.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\Vertex2D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Input\InputDevice.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Input\InputEvent.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Input\InputListener.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Input\InputModule.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Input\Keyboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Input\Mouse.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Graphics\Font\FontDriver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Graphics\Font\FreeTypeDriver.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Graphics\Font\FreeTypeError.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Graphics\GL\CheckError.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Graphics\ImageLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32Application.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32Display.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32GLContext.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32Input.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32Internal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32Keyboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32Mouse.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\Win32MsgBuffer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\PlatformApplication.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\PlatformDisplay.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\PlatformInput.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\PlatformMisc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Display\GLContextSettings.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\GLLoader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="source\Platform\Win32\glad_wgl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="include\Spectre\Graphics\GL\glad.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="source\Core\String.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Display\Display.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Display\DisplayDescription.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Display\DisplayMode.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Display\GLContext.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Game\FPSCounter.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Game\GameTime.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Font\FontDriver.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Font\FreeTypeDriver.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Font\FreeTypeError.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\GL\CheckError.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\BatchRenderer2D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\DefaultRenderer2D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Font.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Image.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\ImageLoader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Renderable2D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Renderer2D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\RenderState.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Shader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\ShaderProgram.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Sprite.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Text.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Texture.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Transformable.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\Vertex2D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Input\InputDevice.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Input\InputEvent.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Input\InputListener.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Input\InputModule.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Input\Keyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Input\Mouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Math\Color.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Math\Logarithm.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Math\Math.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Math\Transform.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Application.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Display.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32GLContext.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Input.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Internal.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Keyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Misc.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32Mouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32MsgBuffer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\Win32System.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\PlatformDisplay.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Scene\Camera2D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\System\File.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\System\Log.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\System\MessageHandler.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\System\MessageQueue.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\System\SystemEvent.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Game.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\GraphicsOpenGL.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Platform\Win32\glad_wgl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="source\Graphics\GL\glad.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
Loading…
Add table
Add a link
Reference in a new issue