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Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
assets adding assets/textures/tux.png 2018-06-21 13:17:49 +02:00
examples Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
include/Spectre Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
source Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
vendor remove GLEW library 2018-05-14 16:28:30 +02:00
vsproj vsproject: updated files. 2018-05-14 21:02:07 +02:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore gitignore: ignore some more vs stuff. 2018-02-28 00:05:58 +01:00
README.md Initial commit 2016-01-10 09:26:43 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!