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source/Platform/Win32/Win32GLContext.cpp: use GLAD

This commit is contained in:
Henrik Hautakoski 2018-05-14 16:27:18 +02:00
parent e2195c1d49
commit a1804cd3df

View file

@ -1,6 +1,5 @@
#include <GL/glew.h>
#include <GL/wglew.h>
#include "glad_wgl.h"
#include <Platform/PlatformDisplay.h>
#include <Spectre/System/Log.h>
@ -9,14 +8,20 @@
#include "Win32GLContext.h"
// Ensure that OpenGL extensions are loaded.
static void ensureExtensionsLoaded()
static void ensureExtensionsLoaded(HDC dc)
{
glewExperimental = GL_TRUE;
GLenum ret = glewInit();
if (ret != GLEW_OK) {
log("Win32: Could not initialize GLEW %s\n",
glewGetErrorString(ret));
return;
static bool init = false;
if (!init) {
init = true;
if (!gladLoadWGL(dc)) {
log("Win32: Could not load WGL extensions\n");
}
if (!gladLoadGL()) {
log("Win32: Could not load OpenGL extensions\n");
}
}
}
@ -89,42 +94,31 @@ void Win32GLContext::createGLContext()
tmpDC = ::wglCreateContext(m_deviceContext);
::wglMakeCurrent(m_deviceContext, tmpDC);
ensureExtensionsLoaded();
ensureExtensionsLoaded(m_deviceContext);
// Dont need to old one anymore.
wglMakeCurrent(m_deviceContext, NULL);
::wglDeleteContext(tmpDC);
// Have new CreateContextAttribs function.
if (WGLEW_ARB_create_context_profile) {
// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
// The Display class should force that for all GLContext Implementations.
// TODO: For now.. We force 3.2 Core but this should not be implementation specific.
// The Display class should force that for all GLContext Implementations.
int attriblist[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
int attriblist[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 3,
WGL_CONTEXT_MINOR_VERSION_ARB, 2,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0, 0
};
// Create real context.
m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
}
// Could create a old context, but anything below 3.2 is so so old.
else {
log("Win32 - OpenGL 3.2 is not available!\n");
}
// Create real context.
m_renderContext = ::wglCreateContextAttribsARB(m_deviceContext, 0, attriblist);
}
bool Win32GLContext::activate()
{
// Make sure we have dc and rc before calling MakeCurrent.
if (m_deviceContext && m_renderContext) {
bool ret = ::wglMakeCurrent(m_deviceContext, m_renderContext);
ensureExtensionsLoaded();
return ret;
return ::wglMakeCurrent(m_deviceContext, m_renderContext);
}
return false;
}
@ -141,13 +135,9 @@ bool Win32GLContext::isActive() const
bool Win32GLContext::setSwapInterval(int interval)
{
ensureExtensionsLoaded();
ensureExtensionsLoaded(m_deviceContext);
if (WGLEW_EXT_swap_control) {
return wglSwapIntervalEXT(interval);
}
log("wglSwapInterval: function is not supported\n");
return false;
return wglSwapIntervalEXT(interval);
}
void Win32GLContext::setSize(unsigned int width, unsigned int height)