9131aa2d2d
source/Platform/Unix/GLXContext: Initial implementation
2020-10-16 19:39:27 +02:00
06f5ef5f86
source/Platform/Unix/X11Display.cpp: Initial implementation
2020-10-16 19:39:27 +02:00
389d75f3d8
Adding source/Platform/Unix/X11SharedDisplay.cpp
2020-10-16 19:39:27 +02:00
c35fd2e287
Adding glad GLX
2020-10-16 19:39:27 +02:00
1a2caae3b6
assets: bam does not like whitespace in file names.
2020-10-16 19:39:27 +02:00
203b69073f
bam: adding unix support.
2020-10-16 19:39:26 +02:00
38d333862a
source/Platform/Unix: stub implementation
2020-10-16 19:39:26 +02:00
b0d14b91e0
Adding Input Example.
2020-10-16 19:38:05 +02:00
1332921174
examples/events/EventsExample.cpp: handle mouse button events also.
2020-10-16 19:37:56 +02:00
c09febc4d8
examples/events/EventsExample.cpp: store std::string instead of char pointer.
...
Some compilers (ehm, microsoft) returns a temporary variable for event.key.getKeyName() that is only valid during the statement and not scope.
Fix this by storing std::string instead. So the object's lifetime is the entire if statement.
2020-10-14 13:50:52 +02:00
49f42e98f4
Adding Event example
2020-10-14 13:21:16 +02:00
ec8eb971a5
engine.build.lua: define "SPECTRE_DEBUG" when building in debug mode.
2020-10-13 18:07:29 +02:00
1a6cee0b25
Spectre/System/Log: adding debug method.
2020-10-13 18:07:29 +02:00
eb1f6303f1
include/Spectre/Input/InputDevice.h: typo fix.
2020-09-24 18:30:53 +02:00
32fddcd99d
include/Spectre/Input/Mouse.h: don't use relative path in include.
2020-09-24 17:39:48 +02:00
f86a1ae90c
Merge branch 'maint-platform' into dev
2020-09-24 17:17:12 +02:00
18880ef17e
source/Game.cpp: minor fixes.
2020-09-24 16:33:30 +02:00
976ddecd10
source/Game.cpp: in run() exit if graphics could not be initialized.
2020-09-23 16:56:28 +02:00
2a1851efb5
Game: remove setup() method. do setup in run() instead.
2020-09-23 16:55:42 +02:00
d58c49421e
source/Graphics/OpenGL.cpp: in init() return false if display fails to be created.
2020-09-23 12:41:22 +02:00
0f08f10a0d
source/Game.cpp: don't need to call setClearColor() here. it is done as part of the graphics module setup.
2020-09-23 00:00:31 +02:00
2c76d3bc87
source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2)
2020-09-21 18:00:08 +02:00
d8af100691
GLAD WGL: Update to new version.
2020-09-21 17:59:14 +02:00
a96e78bca5
source/Platform/Win32/Win32GLContext.cpp: in createGLContext() check return value from ensureExtensionsLoaded()
2020-09-20 16:46:51 +02:00
e3c01d4897
source/Platform/Win32/Win32GLContext.cpp: make ensureExtensionsLoaded() return bool.
2020-09-20 16:45:58 +02:00
6805e392a7
source/Platform/Win32/Win32GLContext.cpp: in createGLContext() delete temporary context as the last step.
2020-09-20 16:42:44 +02:00
afc1491718
Merge branch '6-abstract-filesystem' into dev
2020-09-17 09:50:06 +02:00
92a561648e
Platform/Win32/Win32Input.cpp: remove Win32InputMsgBuffer
2020-02-15 15:41:53 +01:00
a4a691fd48
Math/Transform.cpp: use transform/scale/ratation functions from Math.h
2020-02-14 23:31:15 +01:00
a6e6b915e6
Math/Math: Remove getTranslate(), getUpVector() and getForwardVector() as they are not used.
2020-02-12 19:54:52 +01:00
532c6dafaf
Math/Math: translate/scale functions should not accept vectors, but rather individual parameters.
...
This is "low level" functions. Used by other math classes/functions.
2020-02-12 19:42:50 +01:00
18ea713445
Math/Transform.cpp: minor fixes.
2020-02-12 19:29:02 +01:00
76d175ffd9
Math/Transform: rename multiply() to combine()
2020-02-12 19:27:41 +01:00
1194128627
Math/Transform.cpp: indent fixes.
2020-02-12 19:20:20 +01:00
72e1bfdade
Math: indent fixes.
2020-02-12 08:54:03 +01:00
c0f44016c6
Math/Vector2: inline toString()
2020-02-12 08:52:08 +01:00
eef2690ada
source/Platform/Win32/Win32Mouse.cpp: in isButtonDown() use SM_SWAPBUTTON to determine if buttons are swapped or not.
2020-02-02 18:58:06 +01:00
e888626b03
Update icon.
2020-02-02 09:56:03 +01:00
24fa1e140e
source/Platform/Win32/Win32Keyboard.cpp: define LAlt and RAlt keys.
2020-02-02 00:42:00 +01:00
3364b921de
include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter).
2020-02-02 00:38:38 +01:00
7c6cf45d3c
include/Spectre/Input/Keyboard.h: Fix CamelCase for some enum values.
2020-02-02 00:34:13 +01:00
e0d95a1135
include/Spectre/Input/Mouse.h: add getPositionAbs() to the interface.
2020-02-01 22:40:14 +01:00
fa0fc72eb0
Platform/Win32/Win32Mouse: add getAbsPosition() and update the position variables in update()
2020-02-01 22:31:44 +01:00
290c6643f5
Platform/Win32/Win32Mouse: implement isButtonDown() using GetAsyncKeyState() and remove m_state and m_tracked.
2020-02-01 22:28:37 +01:00
c7c1ff68fd
Platform/Win32: remove Win32MsgBuffer
2020-02-01 16:43:10 +01:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
2020-02-01 15:50:10 +01:00
3c209ba01b
Platform/Win32/Win32Mouse: skip Win32MsgBuffer and handle event directly in handleMessage()
2020-02-01 15:50:09 +01:00
2e9701a15b
Platform/Win32/Win32Keyboard: implement isKeyDown() using GetAsyncKeyState() and remove m_bufState and m_focus.
2020-02-01 15:50:08 +01:00
390be8f740
Platform/Win32/Win32Keyboard: skip Win32MsgBuffer and handle event directly in handleMessage()
2020-02-01 15:50:06 +01:00
e75d373933
Game: call MessageHandler::onEvent()
2020-02-01 15:50:05 +01:00