Adding Input Example.
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1332921174
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b0d14b91e0
5 changed files with 119 additions and 1 deletions
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@ -24,7 +24,8 @@ assets = CopyDir(PathJoin(paths.build, paths.examples), "assets")
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examples = BuildExamples(example_settings, {
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"text",
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"events"
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"events",
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"input"
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}, assets)
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PseudoTarget("examples", examples)
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65
examples/input/InputExample.cpp
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65
examples/input/InputExample.cpp
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@ -0,0 +1,65 @@
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#include <Spectre/Input/InputModule.h>
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#include <Spectre/Input/Keyboard.h>
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Graphics/BatchRenderer2D.h>
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#include <Spectre/System/Log.h>
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#include "InputExample.h"
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void InputExample::init()
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{
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m_renderer = new sp::BatchRenderer2D();
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m_tux_texture.create("assets/textures/tux.png");
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m_kb_sprite.setTexture(m_tux_texture);
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m_kb_sprite.setColor(sp::Color::Green);
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m_kb_sprite.setSize(sp::vec2f(100, 100));
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m_mouse_sprite.setTexture(m_tux_texture);
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m_mouse_sprite.setColor(sp::Color::Red);
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m_mouse_sprite.setSize(sp::vec2f(100, 100));
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m_mouse_sprite.setPosition(sp::vec2f(50, 50));
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m_renderer->setCamera(m_camera);
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}
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void InputExample::update(double dt)
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{
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sp::Keyboard* keyboard = getInput()->getKeyboard();
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sp::Mouse* mouse = getInput()->getMouse();
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double delta = 0.3 * dt;
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// Handle keyboard input.
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if (keyboard->isKeyDown(sp::Keyboard::Left)) {
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m_kb_sprite.move(sp::vec2f(-delta, 0));
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} else if (keyboard->isKeyDown(sp::Keyboard::Right)) {
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m_kb_sprite.move(sp::vec2f( delta, 0));
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}
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if (keyboard->isKeyDown(sp::Keyboard::Up)) {
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m_kb_sprite.move(sp::vec2f(0, -delta));
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} else if (keyboard->isKeyDown(sp::Keyboard::Down)) {
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m_kb_sprite.move(sp::vec2f(0, delta));
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}
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// Handle mouse input.
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if (mouse->isButtonDown(sp::Mouse::Left)) {
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m_mouse_sprite.setPosition(mouse->getPosition());
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}
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}
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void InputExample::render()
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{
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sp::Graphics* g = getGraphics();
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g->clearBuffer();
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m_renderer->begin();
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m_renderer->submit(m_mouse_sprite);
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m_renderer->submit(m_kb_sprite);
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m_renderer->render();
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g->swapBuffers();
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}
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34
examples/input/InputExample.h
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34
examples/input/InputExample.h
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@ -0,0 +1,34 @@
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#ifndef INPUT_EXAMPLE_H
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#define INPUT_EXAMPLE_H
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#include <Spectre/Scene/Camera2D.h>
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#include <Spectre/Graphics/Texture.h>
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#include <Spectre/Graphics/Sprite.h>
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#include <Spectre/Game.h>
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namespace sp {
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class Renderer2D;
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}
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class InputExample : public sp::Game
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{
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protected :
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void init();
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void update(double dt);
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void render();
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private :
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sp::Camera2D m_camera;
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sp::Renderer2D *m_renderer;
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sp::Sprite m_kb_sprite;
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sp::Sprite m_mouse_sprite;
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sp::Texture m_tux_texture;
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};
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#endif /* INPUT_EXAMPLE_H*/
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7
examples/input/bam.lua
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7
examples/input/bam.lua
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@ -0,0 +1,7 @@
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local base = PathDir(ModuleFilename())
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src ={
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base .. "/main.cpp",
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base .. "/InputExample.cpp"
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}
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11
examples/input/main.cpp
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11
examples/input/main.cpp
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@ -0,0 +1,11 @@
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#include "InputExample.h"
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int main(int argc, char **argv) {
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InputExample game;
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game.run();
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return 0;
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}
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