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Adding Input Example.

This commit is contained in:
Henrik Hautakoski 2020-10-16 19:37:18 +02:00
parent 1332921174
commit b0d14b91e0
5 changed files with 119 additions and 1 deletions

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@ -24,7 +24,8 @@ assets = CopyDir(PathJoin(paths.build, paths.examples), "assets")
examples = BuildExamples(example_settings, {
"text",
"events"
"events",
"input"
}, assets)
PseudoTarget("examples", examples)

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@ -0,0 +1,65 @@
#include <Spectre/Input/InputModule.h>
#include <Spectre/Input/Keyboard.h>
#include <Spectre/Input/Mouse.h>
#include <Spectre/Graphics/BatchRenderer2D.h>
#include <Spectre/System/Log.h>
#include "InputExample.h"
void InputExample::init()
{
m_renderer = new sp::BatchRenderer2D();
m_tux_texture.create("assets/textures/tux.png");
m_kb_sprite.setTexture(m_tux_texture);
m_kb_sprite.setColor(sp::Color::Green);
m_kb_sprite.setSize(sp::vec2f(100, 100));
m_mouse_sprite.setTexture(m_tux_texture);
m_mouse_sprite.setColor(sp::Color::Red);
m_mouse_sprite.setSize(sp::vec2f(100, 100));
m_mouse_sprite.setPosition(sp::vec2f(50, 50));
m_renderer->setCamera(m_camera);
}
void InputExample::update(double dt)
{
sp::Keyboard* keyboard = getInput()->getKeyboard();
sp::Mouse* mouse = getInput()->getMouse();
double delta = 0.3 * dt;
// Handle keyboard input.
if (keyboard->isKeyDown(sp::Keyboard::Left)) {
m_kb_sprite.move(sp::vec2f(-delta, 0));
} else if (keyboard->isKeyDown(sp::Keyboard::Right)) {
m_kb_sprite.move(sp::vec2f( delta, 0));
}
if (keyboard->isKeyDown(sp::Keyboard::Up)) {
m_kb_sprite.move(sp::vec2f(0, -delta));
} else if (keyboard->isKeyDown(sp::Keyboard::Down)) {
m_kb_sprite.move(sp::vec2f(0, delta));
}
// Handle mouse input.
if (mouse->isButtonDown(sp::Mouse::Left)) {
m_mouse_sprite.setPosition(mouse->getPosition());
}
}
void InputExample::render()
{
sp::Graphics* g = getGraphics();
g->clearBuffer();
m_renderer->begin();
m_renderer->submit(m_mouse_sprite);
m_renderer->submit(m_kb_sprite);
m_renderer->render();
g->swapBuffers();
}

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@ -0,0 +1,34 @@
#ifndef INPUT_EXAMPLE_H
#define INPUT_EXAMPLE_H
#include <Spectre/Scene/Camera2D.h>
#include <Spectre/Graphics/Texture.h>
#include <Spectre/Graphics/Sprite.h>
#include <Spectre/Game.h>
namespace sp {
class Renderer2D;
}
class InputExample : public sp::Game
{
protected :
void init();
void update(double dt);
void render();
private :
sp::Camera2D m_camera;
sp::Renderer2D *m_renderer;
sp::Sprite m_kb_sprite;
sp::Sprite m_mouse_sprite;
sp::Texture m_tux_texture;
};
#endif /* INPUT_EXAMPLE_H*/

7
examples/input/bam.lua Normal file
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@ -0,0 +1,7 @@
local base = PathDir(ModuleFilename())
src ={
base .. "/main.cpp",
base .. "/InputExample.cpp"
}

11
examples/input/main.cpp Normal file
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@ -0,0 +1,11 @@
#include "InputExample.h"
int main(int argc, char **argv) {
InputExample game;
game.run();
return 0;
}