1
0
Fork 0
No description
Find a file
2020-09-23 00:00:31 +02:00
.bam .bam/functions.lua: adding CopySettings functions 2020-01-07 06:34:40 +01:00
assets adding assets/textures/tux.png 2018-06-21 13:17:49 +02:00
examples examples/text/Game.h: no need to include Vector2 2020-02-01 15:48:33 +01:00
include/Spectre include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter). 2020-02-02 00:38:38 +01:00
source source/Game.cpp: don't need to call setClearColor() here. it is done as part of the graphics module setup. 2020-09-23 00:00:31 +02:00
vendor Remove FT2 lib files (we compile our own). 2020-01-19 21:57:50 +01:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore Adding bam build system. 2019-12-29 20:45:43 +01:00
bam.lua bam: Move library build to engine.build.lua file. 2020-01-07 07:11:02 +01:00
engine.build.lua Platform/Win32: remove Win32MsgBuffer 2020-02-01 16:43:10 +01:00
README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com