87a59ef21f
source/Graphics/Shader.cpp: minor fix.
2019-05-31 20:19:00 +02:00
f3a3a6aa4d
source/Graphics: do not prefix standard c functions with "std::", also include the right files.
2019-05-31 20:14:47 +02:00
ba11d5002b
include/Spectre/Graphics/PixelFormat.h: Minor stuff.
2019-05-31 19:36:58 +02:00
d1b613058d
include/Spectre/Math/Vector2.inl: minor fix.
2019-05-31 16:26:22 +02:00
0c76494939
include/Spectre/Math/Vector2.inl: less than or equal operator should be written as "<=" not "=<"
2019-05-31 15:46:40 +02:00
482ce62023
source/Math/Math.cpp: removed comment.
2019-04-29 10:56:14 +02:00
7bf8617267
include/Spectre/Math/Matrix3.h: minor comment fix.
2019-04-29 08:54:40 +02:00
84d773dc0d
Math/Matrix3: remove Zero static variable (default constructor creates a zero matrix).
2019-04-29 08:54:15 +02:00
4e29b3ea2c
include/Spectre/Math/Matrix4.inl: make sure the default constructor creates a zero matrix.
2019-04-29 08:48:40 +02:00
7605d4346f
adding assets/textures/tux.png
2018-06-21 13:17:49 +02:00
d65e31f4f7
Merge branch '2-replace-glew' into dev
2018-05-14 21:05:37 +02:00
72e47a8e47
vsproject: updated files.
2018-05-14 21:02:07 +02:00
ab09dacdfc
remove GLEW library
2018-05-14 16:28:30 +02:00
f1c68cb0b4
remove GLEW headers.
2018-05-14 16:28:06 +02:00
45a3362d99
include/Spectre/Graphics/OpenGL.h: include GLAD instead of glew.
2018-05-14 16:27:55 +02:00
a1804cd3df
source/Platform/Win32/Win32GLContext.cpp: use GLAD
2018-05-14 16:27:18 +02:00
e2195c1d49
Adding GLAD files.
2018-05-14 12:01:33 +02:00
ebd598b2b0
Fixing a bunch of compiler warnings.
2018-05-12 19:31:34 +02:00
ede60da544
source/Graphics/Font/FreeTypeDriver.cpp: get rid of some compiler warnings by proper casting.
2018-05-12 19:25:57 +02:00
17e580dfa2
include/Spectre/Graphics/Vertex2D.h: minor fix.
2018-05-12 19:22:01 +02:00
a3ca31bb3d
update Visual Studio project files.
2018-05-12 19:21:38 +02:00
eae90dbb6d
Updated FreeType2 from 2.6 to 2.9.1
2018-05-12 19:15:12 +02:00
9e1f6271cd
source/Platform/Win32/Win32GLContext.cpp: forcing 3.2 Core context.
2018-02-28 11:58:41 +01:00
03e692cd50
source/GraphicsOpenGL.cpp: implement getVersion()
2018-02-28 11:22:19 +01:00
a0949b981f
include/Spectre/Graphics.h: Adding getVersion()
2018-02-28 11:21:59 +01:00
93f869acc6
BatchRenderer2D: OpenGL Core profile requires the use of VAO, so implement that.
2018-02-28 00:42:09 +01:00
4bc2b3fa56
gitignore: ignore some more vs stuff.
2018-02-28 00:05:58 +01:00
babd741fa4
source/Graphics/Transformable.cpp: scale() should invalidate the transform.
2018-02-27 21:25:32 +01:00
e57f099a3c
include/Spectre/Math/Vector2.inl: fixing stupid error in one of the scalar compare functions (forgot to use the vector object)
2018-02-27 21:18:16 +01:00
72ee3fbfde
include/Spectre/Math/Vector2.inl: fixing some scalar functions that did not have the correct function definition.
2018-02-27 21:14:54 +01:00
e0f9ffc75f
GraphicsOpenGL.cpp: in init() call swapBuffers() to fill the screen with black as early as possible (right now there are some issue with WinAPI that displays a white rectangle).
2017-02-28 14:33:06 +01:00
ab9a7e576c
BatchRenderer2D.cpp: use ICamera::getProjectionViewMatrix()
2016-06-27 15:50:36 +02:00
8686151215
ICamera: Adding getProjectionViewMatrix()
2016-06-27 15:48:47 +02:00
6db9d81f45
BatchRenderer2D.cpp: Remove unnused variable.
2016-06-27 15:48:09 +02:00
5a48f0d8ca
source/Graphics/BatchRenderer2D.cpp: Sort by Z-order.
2016-06-26 17:16:04 +02:00
8ce53c41cb
Renderable2D: Adding Z order variable.
2016-06-26 17:15:49 +02:00
84ffd0189e
Renderer2D: reverse the relationship between Renderer2D and Renderable.
...
Pass Renderer2D to Renderable and have each subclass of Renderable decide what the Renderer should do (like drawText(), drawRect() etc).
This makes the Renderable more flexible. right now, each renderable has a texture, vertices and indices. but what if some renderables does not use textures? or more than one? What if some renderables are just a group of other renderables? (Scene Graph's).
If we instead just make Renderables implement render(Renderer2D& r) interface. we can make each renderable pass the data it holds to the renderer without a hard defined interface.
2016-06-18 13:26:08 +02:00
b2dbee33fb
Font: moving text size from font to Text object.
2016-05-05 11:04:54 +02:00
c74dda1200
include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
...
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
1e5d448fa1
source/Graphics/Font/FreeTypeDriver.cpp: Take outlineSize into account when setting advance.
2016-04-17 22:48:45 +02:00
6306c1e647
source/Graphics/Font/FontDriver.h: Add support for outlines.
2016-04-17 22:18:24 +02:00
308e0dff6b
Graphics/Text.h: Adding outline width/color.
2016-03-29 07:31:52 +02:00
1423a161a4
source/Graphics/Font.cpp: resizeTexture() take pixelformat from current texture.
2016-03-28 17:23:20 +02:00
0a2012b611
Adding more fonts.
2016-03-08 19:08:26 +01:00
1a39c4bede
source/Graphics/Texture.cpp: cleaning up pixel store/format code abit.
2016-03-08 19:02:07 +01:00
151baaa8ff
Freetype: use actual metrics instead of bitmap data. also skip empty glyphs (whitespace chars/missing glyphs etc).
2016-03-08 15:14:54 +01:00
07417491cb
Adding example code and project files.
2016-03-01 09:52:29 +01:00
008cb6d33f
source/Graphics/Text.cpp: include Vector4.h
2016-02-17 13:28:32 +01:00
2da2601149
GLContext: Remove bpp parameter from create()
...
Hardcode to 32 bits for now.
2016-02-17 13:28:32 +01:00
8675018522
Graphics: Change Vertex color to 4 components.
2016-02-02 00:09:29 +01:00