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Henrik Hautakoski c74dda1200 include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
assets Adding more fonts. 2016-03-08 19:08:26 +01:00
examples Adding example code and project files. 2016-03-01 09:52:29 +01:00
include/Spectre include/Spectre/Graphics/Font.h: move texture variable into it's own struct. 2016-04-23 18:36:39 +02:00
source include/Spectre/Graphics/Font.h: move texture variable into it's own struct. 2016-04-23 18:36:39 +02:00
vendor Initial commit 2016-01-10 09:26:43 +01:00
vsproj Adding example code and project files. 2016-03-01 09:52:29 +01:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore Initial commit 2016-01-10 09:26:43 +01:00
README.md Initial commit 2016-01-10 09:26:43 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!