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Adding example code and project files.

This commit is contained in:
Henrik Hautakoski 2016-03-01 09:52:29 +01:00
parent 008cb6d33f
commit 07417491cb
5 changed files with 162 additions and 0 deletions

88
examples/text/Game.cpp Normal file
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#include <Spectre/Graphics/BatchRenderer2D.h>
#include <Spectre/Input/InputModule.h>
#include <Spectre/Graphics/Font.h>
#include <Spectre/Graphics/Text.h>
#include "Game.h"
Font smallFont;
Font myFont;
Font fntLarge;
Text myText;
Text txtLarge;
Text txtKerning;
Text fpsText;
Text txtSmall;
Camera2D guiCamera;
BatchRenderer2D *renderer;
void TextExample::init()
{
Graphics* g = getGraphics();
g->setClearColor(52.0f / 255.0f, 58.0f / 255.0f, 80.0f / 255.0f);
smallFont.loadFromFile("assets/fonts/RobotoCondensed-Regular.ttf", 14);
myFont.loadFromFile("assets/fonts/RobotoCondensed-Regular.ttf", 20);
fntLarge.loadFromFile("assets/fonts/OPTIBelwe-Medium.otf", 48);
myText.setFont(myFont);
myText.setColor(Color::Green);
myText.setString("Hello");
myText.setPosition(25.0f, 50.0f);
txtLarge.setFont(myFont);
txtLarge.setColor(Color(200, 100, 0));
txtLarge.setString("Large Text, Looks good?");
txtLarge.setPosition(300.0f, 150.0f);
txtLarge.setScale(2.0f);
txtKerning.setFont(fntLarge);
txtKerning.setColor(Color(150, 0, 230));
txtKerning.setString("Kerning: VA Ta");
txtKerning.setPosition(150.0f, 200.0f);
txtSmall.setFont(smallFont);
txtSmall.setString("Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec a rhoncus odio, nec finibus libero.");
txtSmall.setPosition(50.0f, 450.0f);
fpsText.setFont(myFont);
fpsText.setString("FPS: 0");
fpsText.setPosition(10.0f, 10.0f);
renderer = new BatchRenderer2D();
}
void TextExample::update(double dt)
{
InputModule* input = getInput();
input->update();
if (getFpsCounter().update()) {
std::string str = "FPS: " + core::to_string(getFpsCounter().getFPS(), 0);
fpsText.setString(str);
}
}
void TextExample::render()
{
Graphics* g = getGraphics();
g->clearBuffer();
renderer->begin();
renderer->submit(fpsText);
renderer->submit(myText);
renderer->submit(txtLarge);
renderer->submit(txtKerning);
renderer->submit(txtSmall);
renderer->setCamera(guiCamera);
renderer->render();
g->swapBuffers();
}

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examples/text/Game.h Normal file
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#ifndef TEXT_GAME_H
#define TEXT_GAME_H
#include <Spectre/Math/Vector2.h>
#include <Spectre/Input/InputListener.h>
#include <Spectre/Game.h>
class TextExample : public Game, public InputListener
{
protected :
void init();
void update(double dt);
void render();
};
#endif /* TEXT_GAME_H*/

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examples/text/main.cpp Normal file
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#include "Game.h"
int main(int argc, char **argv) {
TextExample game;
game.run();
return 0;
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
</Project>

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vsproj/Examples.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_text", "examples\vsproj\example_text.vcxproj", "{C33DE942-1754-4592-AAA4-ED75BFF50E44}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Spectre", "Spectre.vcxproj", "{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Debug|Win32.ActiveCfg = Debug|Win32
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Debug|Win32.Build.0 = Debug|Win32
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Release|Win32.ActiveCfg = Release|Win32
{C33DE942-1754-4592-AAA4-ED75BFF50E44}.Release|Win32.Build.0 = Release|Win32
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Debug|Win32.ActiveCfg = Debug|Win32
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Debug|Win32.Build.0 = Debug|Win32
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Release|Win32.ActiveCfg = Release|Win32
{E789E1AD-BD26-4D1C-BAA7-A5A0FF50D59C}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal