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128 commits

Author SHA1 Message Date
2c76d3bc87 source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2) 2020-09-21 18:00:08 +02:00
d8af100691 GLAD WGL: Update to new version. 2020-09-21 17:59:14 +02:00
a96e78bca5 source/Platform/Win32/Win32GLContext.cpp: in createGLContext() check return value from ensureExtensionsLoaded() 2020-09-20 16:46:51 +02:00
e3c01d4897 source/Platform/Win32/Win32GLContext.cpp: make ensureExtensionsLoaded() return bool. 2020-09-20 16:45:58 +02:00
6805e392a7 source/Platform/Win32/Win32GLContext.cpp: in createGLContext() delete temporary context as the last step. 2020-09-20 16:42:44 +02:00
92a561648e
Platform/Win32/Win32Input.cpp: remove Win32InputMsgBuffer 2020-02-15 15:41:53 +01:00
eef2690ada
source/Platform/Win32/Win32Mouse.cpp: in isButtonDown() use SM_SWAPBUTTON to determine if buttons are swapped or not. 2020-02-02 18:58:06 +01:00
24fa1e140e
source/Platform/Win32/Win32Keyboard.cpp: define LAlt and RAlt keys. 2020-02-02 00:42:00 +01:00
3364b921de
include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter). 2020-02-02 00:38:38 +01:00
7c6cf45d3c
include/Spectre/Input/Keyboard.h: Fix CamelCase for some enum values. 2020-02-02 00:34:13 +01:00
e0d95a1135
include/Spectre/Input/Mouse.h: add getPositionAbs() to the interface. 2020-02-01 22:40:14 +01:00
fa0fc72eb0
Platform/Win32/Win32Mouse: add getAbsPosition() and update the position variables in update() 2020-02-01 22:31:44 +01:00
290c6643f5
Platform/Win32/Win32Mouse: implement isButtonDown() using GetAsyncKeyState() and remove m_state and m_tracked. 2020-02-01 22:28:37 +01:00
c7c1ff68fd
Platform/Win32: remove Win32MsgBuffer 2020-02-01 16:43:10 +01:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event 2020-02-01 15:50:10 +01:00
3c209ba01b
Platform/Win32/Win32Mouse: skip Win32MsgBuffer and handle event directly in handleMessage() 2020-02-01 15:50:09 +01:00
2e9701a15b
Platform/Win32/Win32Keyboard: implement isKeyDown() using GetAsyncKeyState() and remove m_bufState and m_focus. 2020-02-01 15:50:08 +01:00
390be8f740
Platform/Win32/Win32Keyboard: skip Win32MsgBuffer and handle event directly in handleMessage() 2020-02-01 15:50:06 +01:00
e75d373933
Game: call MessageHandler::onEvent() 2020-02-01 15:50:05 +01:00
81b64e18d4
Game: add getMessageHandler() method. 2020-02-01 15:50:03 +01:00
a30fd37032
System/MessageHandler: Make this class useful by implementing EventListener and also add a vector of listeners with register/unregister methods. 2020-02-01 15:50:02 +01:00
cd32d0b7c2
Adding System/EventListener 2020-02-01 15:50:01 +01:00
10198484e7
System/SystemEvent: Merge with Input/InputEvent into just Event. 2020-02-01 15:49:59 +01:00
858e721451
source/Platform/PlatformEventQueue.h: need to forward declare sp::SysEvent 2020-02-01 15:49:57 +01:00
ffb97d2b3a
source/Platform/Win32/Win32Display.cpp: No need to include Spectre/System/SystemEvent.h 2020-02-01 15:49:56 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent. 2020-02-01 15:49:55 +01:00
24c3f14c8c
include/Spectre/Input/InputEvent.h: Move Key::Type to Keyboard class 2020-02-01 15:49:53 +01:00
762d26f368
include/Spectre/Input/InputEvent.h: Move MouseButton::Type to Mouse class. 2020-02-01 15:49:52 +01:00
b2ca926a00
include/Spectre/Input/InputDevice.h: do not include "InputModule.h" 2020-02-01 15:49:50 +01:00
f526b598e2
source/Platform/PlatformApplication.h: remove update(). platform event queue is handled in MessageQueue class. 2020-02-01 15:49:49 +01:00
801ab1033f
source/Game.cpp: in processEvents() no need to call platform->update() anymore. (messages are pumped in MessageQueue) 2020-02-01 15:49:48 +01:00
fb58490bfe
System/MessageQueue: Use PlatformEventQueue 2020-02-01 15:49:46 +01:00
e6718e7ef1
Adding source/Platform/PlatformEventQueue.h 2020-02-01 15:49:45 +01:00
da76c4b4d1
Adding Win32EventQueue 2020-02-01 15:49:42 +01:00
3477b72371
source/Input/InputModule.cpp: should not call m_platform->update() in update(). 2020-02-01 15:49:39 +01:00
52fe72f31f
examples/text/Game.h: no need to include Vector2 2020-02-01 15:48:33 +01:00
a1e4f9347a
examples/text/Game.h: no need to extend sp::InputListener 2020-02-01 15:48:24 +01:00
9e581ef859
source/Graphics/ImageLoader.h: remove unimplemented methods. 2020-01-19 22:01:26 +01:00
8a3b5a17d8
Graphics/ImageLoader: move decode() to loadFromMemory() 2020-01-19 22:00:56 +01:00
29749e945a
Remove FT2 lib files (we compile our own). 2020-01-19 21:57:50 +01:00
1a218532c0
source/System/File.cpp: move path stuff to Path.cpp 2020-01-10 00:45:11 +01:00
66f3bb30d9
bam: Move library build to engine.build.lua file. 2020-01-07 07:11:02 +01:00
a19944437b
bam: Define engine library as default target and add "examples" pseudo target. 2020-01-07 06:57:56 +01:00
e4c086a1eb
bam: move examples stuff to it's own file. 2020-01-07 06:55:24 +01:00
f3cada7ac8
bam.lua: use CopySettings() function. 2020-01-07 06:35:00 +01:00
ddd41971e1
.bam/functions.lua: adding CopySettings functions 2020-01-07 06:34:40 +01:00
ce575cc122
.bam/functions.lua: whitespace fixes. 2020-01-07 06:33:50 +01:00
b564758ff6
bam.lua: call TableDeepCopy() when copying global_settings as just assigning it to a variable only creates a reference. 2020-01-07 06:28:36 +01:00
b53ddfb3fa
vendor/FreeType2/build.lua: Pass full path to include directory (as it's relative to root dir). 2020-01-07 06:26:51 +01:00
cb2ea423dc
FreeType2: move out our own config to ftspectre directory (makes it esier to upgrade FT). 2020-01-07 06:18:31 +01:00