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d1ed55677e
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feat: dont close application when user presses Esc key
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2025-10-28 06:38:56 +01:00 |
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0bc5863284
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feat(ui): call onSelect in Select() function and make Next()/Previous() use that function
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2025-10-28 06:38:55 +01:00 |
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a1756549f9
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feat(ui): menu should not call audio module directly, make it more modular with and onSelect event callback
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2025-10-28 06:38:55 +01:00 |
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bcd6025aa3
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refactor: move ui code from game/state/handlers/menu.go to its own package in game/ui
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2025-10-28 06:38:55 +01:00 |
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190c6ad914
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chore: rename Rows to Lines in Grid as Lines are more common in tetris.
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2025-10-28 06:38:55 +01:00 |
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db9ec53d35
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feat: add line clear animation
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2025-10-28 06:38:55 +01:00 |
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fdab0a1992
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v1.0
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2025-10-28 06:38:55 +01:00 |
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02a915b837
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chore: update readme and add license
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2025-10-08 09:57:52 +02:00 |
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ca481ad7c7
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feat(menu): put entries rendering into its own function
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2025-10-07 18:19:35 +02:00 |
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9b11f3b220
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feat(menu): draw logo
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2025-10-06 18:51:15 +02:00 |
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dc83316886
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feat(assets): adding logo data
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2025-10-06 18:47:27 +02:00 |
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4319ec55e5
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feat(gameover): make gameover state abit more interesting.
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2025-10-06 18:15:40 +02:00 |
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53ac3840ba
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feat(gameover): only allow the user to switch state after the gameover sound has been played.
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2025-09-26 12:10:54 +02:00 |
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1b187d7412
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fix(audio): implement IsPlaying() correctly
cant use rl.IsSoundPlaying() because we create sound aliases.
so we must look at the sm.active slice instead
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2025-09-26 12:09:05 +02:00 |
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cb6e66bc45
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chore: add editorconfig
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2025-09-25 21:57:52 +02:00 |
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57e57f3037
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feat: set window icon
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2025-09-25 05:12:04 +02:00 |
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93736e060e
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feat(engine): add LoadImageFromMemory()
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2025-09-25 05:12:04 +02:00 |
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5b54466018
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feat(assets): add icon
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2025-09-25 05:12:04 +02:00 |
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634fd7ce40
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chore(makefile): add .PHONY target again
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2025-09-24 20:15:58 +02:00 |
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213b9a0d9e
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chore: fix build for windows
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2025-09-24 20:13:56 +02:00 |
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1468b1c025
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v0.13
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2025-09-24 19:48:57 +02:00 |
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8f8be3d6f7
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feat(gameover): center text
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2025-09-24 19:48:57 +02:00 |
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dcad4ad0a5
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feat(gameover): play gameover sound
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2025-09-24 19:48:57 +02:00 |
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9f055c6bb8
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feat(assets): add gameover sound
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2025-09-24 19:48:57 +02:00 |
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68b67e4585
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feat(menu): play sound effects.
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2025-09-24 19:48:57 +02:00 |
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7c02075075
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feat(assets): add menu sound effects
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2025-09-24 19:48:34 +02:00 |
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288e710b9f
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feat: improve menu
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2025-09-24 19:48:34 +02:00 |
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35e73f2b37
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feat(fsm): make the special state "quit" exit the fsm.
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2025-09-24 18:32:50 +02:00 |
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346cf350d8
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feat(render): add DrawTextCenter()
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2025-09-24 18:31:10 +02:00 |
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cd750a5508
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fix: reset state on Enter()
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2025-09-24 18:03:28 +02:00 |
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54a7821df0
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feat: detect game over condition and switch state.
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2025-09-24 18:02:07 +02:00 |
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cae34a52aa
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feat: start the machine in the menu state
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2025-09-21 12:18:52 +02:00 |
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b8397aefdb
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feat: register menu and gameover states.
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2025-09-21 12:18:32 +02:00 |
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6d15a806f6
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feat: add basic game over state
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2025-09-21 12:18:02 +02:00 |
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53a31ea8ad
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feat: add basic menu state
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2025-09-21 12:17:53 +02:00 |
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29225b7007
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feat: refactor gameplay logic from main.go to a state machine handler.
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2025-09-21 12:16:42 +02:00 |
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75b4981566
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feat: add basic state machine implementation
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2025-09-21 12:15:17 +02:00 |
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ceb4cfad40
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v0.12
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2025-09-21 11:12:24 +02:00 |
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a5c9e687ee
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feat: add sound on shape locked and row clear
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2025-09-21 11:11:47 +02:00 |
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173adadb84
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feat: initialize and use audio subsystem.
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2025-09-21 11:11:34 +02:00 |
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1c31fd43ac
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feat(assets): add sound library
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2025-09-21 11:10:59 +02:00 |
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5860aa69d6
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feat: engine audio code
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2025-09-21 11:07:51 +02:00 |
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1799422591
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feat(assets): add sound files
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2025-09-18 15:04:14 +02:00 |
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713da2e6be
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v0.11
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2025-09-17 06:39:34 +02:00 |
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d6c9389e60
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feat: use ShapeQueue to implement shape RNG
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2025-09-17 06:39:15 +02:00 |
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5c4503268f
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feat: add game/shape_queue.go
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2025-09-17 06:38:37 +02:00 |
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6e42dbce4f
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v0.10
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2025-09-17 06:33:55 +02:00 |
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12712e0172
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feat: draw next shape
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2025-09-17 06:33:45 +02:00 |
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be57dd8231
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v0.9
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2025-09-15 08:52:02 +02:00 |
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b6a33d017f
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feat: show score and increment when lines are cleared
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2025-09-15 08:50:52 +02:00 |
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