v1.0
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CHANGELOG.md
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CHANGELOG.md
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## [1.0] - 2025-10-09
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### 🚀 Features
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- *(assets)* Add icon
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- *(engine)* Add LoadImageFromMemory()
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- Set window icon
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- *(gameover)* Only allow the user to switch state after the gameover sound has been played.
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- *(gameover)* Make gameover state abit more interesting.
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- *(assets)* Adding logo data
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- *(menu)* Draw logo
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- *(menu)* Put entries rendering into its own function
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### 🐛 Bug Fixes
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- *(audio)* Implement IsPlaying() correctly
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### ⚙️ Miscellaneous Tasks
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- Fix build for windows
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- *(makefile)* Add .PHONY target again
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- Add editorconfig
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- Update readme and add license
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## [0.13.0] - 2025-09-24
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### 🚀 Features
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- Add basic state machine implementation
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- Refactor gameplay logic from main.go to a state machine handler.
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- Add basic menu state
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- Add basic game over state
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- Register menu and gameover states.
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- Start the machine in the menu state
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- Detect game over condition and switch state.
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- *(render)* Add DrawTextCenter()
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- *(fsm)* Make the special state "quit" exit the fsm.
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- Improve menu
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- *(assets)* Add menu sound effects
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- *(menu)* Play sound effects.
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- *(assets)* Add gameover sound
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- *(gameover)* Play gameover sound
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- *(gameover)* Center text
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### 🐛 Bug Fixes
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- Reset state on Enter()
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## [0.12.0] - 2025-09-21
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### 🚀 Features
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- *(assets)* Add sound files
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- Engine audio code
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- *(assets)* Add sound library
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- Initialize and use audio subsystem.
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- Add sound on shape locked and row clear
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## [0.11.0] - 2025-09-17
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### 🚀 Features
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- Add game/shape_queue.go
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- Use ShapeQueue to implement shape RNG
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## [0.10.0] - 2025-09-17
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### 🚀 Features
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- Draw next shape
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## [0.9.0] - 2025-09-15
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### 🚀 Features
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- Add score type
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- Show score and increment when lines are cleared
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## [0.8.0] - 2025-09-15
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### 🚀 Features
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- *(grid)* Add IsRowFull()
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- *(grid)* Add ClearRow()
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- *(grid)* Add MoveRowDown()
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- *(grid)* Add ClearFullRows()
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- Clear full lines after locking shape
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## [0.7.0] - 2025-09-15
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### 🚀 Features
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- Soft drop
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## [0.6.0] - 2025-09-15
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### 🚀 Features
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- *(shape)* Add RotateCW() and RotateCCW()
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- Rotate shape when UP is pressed.
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## [0.5.0] - 2025-09-15
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### 🚀 Features
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- *(collision)* Check grid bounds in x axis.
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- Add shape movement
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### ⚙️ Miscellaneous Tasks
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- Update go.mod
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## [0.4.0] - 2025-09-14
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### 🚀 Features
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- *(collision)* Check for collision against blocks in the grid.
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### 🐛 Bug Fixes
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- Check bound before placing a block in LockShape()
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## [0.3.0] - 2025-09-14
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### 🚀 Features
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- Lock and spawn shapes
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### 🚜 Refactor
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- Cleanup main loop code by moving related code into update/render functions respectively.
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## [0.2.0] - 2025-09-14
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### 🚀 Features
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- Add engine/core/vec2.go
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- Add shape struct
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- *(draw)* Add grid.DrawBlock()
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- *(draw)* Add DrawShape()
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- Draw shape on grid.
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- Add engine/core/interval_timer.go
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- Implement shape drop
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- Add CheckShapeCollision()
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- Add collision check on shape drop.
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## [0.1.0] - 2025-09-14
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### 🚀 Features
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- *(assets)* Add constant with the size of blocks in the sprite texture.
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- Add game/block.go
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- Add game/grid.go
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- Make rendering work with the grid struct.
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