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feat(assets): add gameover sound

This commit is contained in:
Henrik Hautakoski 2025-09-24 18:41:05 +02:00
parent 68b67e4585
commit 9f055c6bb8
2 changed files with 5 additions and 0 deletions

View file

@ -64,5 +64,8 @@ var SFXBlipData []byte
//go:embed blip2.mp3
var SFXBlip2Data []byte
//go:embed gameover.mp3
var SFXGameOverData []byte
//go:embed background.mp3
var SNDBackgroundData []byte

View file

@ -9,12 +9,14 @@ const (
SFX_ROW_CLEARED audio.SoundID = 1
SFX_MENU_SELECT audio.SoundID = 0
SFX_MENU_ENTER audio.SoundID = 1
SFX_GAME_OVER audio.SoundID = 2
)
func LoadSound() *audio.Library {
return &audio.Library{
audio.LoadFromMemory(".mp3", SFXBlipData),
audio.LoadFromMemory(".mp3", SFXBlip2Data),
audio.LoadFromMemory(".mp3", SFXGameOverData),
audio.LoadFromMemory(".mp3", SNDBackgroundData),
}
}