feat: detect game over condition and switch state.
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@ -110,6 +110,10 @@ func (gp *GamePlay) Update(fsm state.Transitioner, delta float32) {
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gp.score.Lines(num_rows)
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}
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gp.SpawnShape()
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if game.CheckShapeCollision(gp.shape_pos, &gp.shape, &gp.grid) {
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fsm.Switch("gameover")
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}
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} else {
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gp.shape_pos = new_pos
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}
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