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Author SHA1 Message Date
f2fc9d46b8 Revert "include/Spectre/Display/DisplayDescription.h: change Empty to None"
This reverts commit 7c23f5dfd9.

`None` is defined in X11.
2022-10-01 16:09:42 +02:00
cb4274bb1c source/GfxDriver/OpenGL/OpenGLShaderProgram.cpp: Indent fix. 2022-09-26 14:12:47 +02:00
b6446e129b source/GfxDriver/OpenGL/OpenGLShaderProgram.cpp: Whitespace fix. 2022-09-26 14:11:38 +02:00
736f30c33a source/GfxDriver/OpenGL/OpenGLShaderProgram.cpp: remove unused variable 2022-09-26 14:11:17 +02:00
50e9300667 Game/FPSCounter: change m_fps variable and getFPS() return value from float to double.
MSVC complains about loss of information because sp::Time::seconds() returns double.
2022-09-26 12:06:40 +02:00
c11d71aaaa Spectre/System/File: adding readString() 2022-09-25 16:31:52 +02:00
81f3e1e399 Graphics: Remove Shader and ShaderProgram classes. they are combined into GfxDriver/ShaderProgram. 2022-09-18 13:56:37 +02:00
82e08d0785 Graphics/DefaultRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram 2022-09-18 13:55:43 +02:00
9bea188686 Graphics/BatchRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram 2022-09-18 13:54:32 +02:00
cc1f287a3a source/Graphics/RenderState.cpp: Use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram. 2022-09-18 13:53:48 +02:00
69e5ae22d2 Adding GfxDriver/OpenGL/OpenGLShaderProgram class 2022-09-18 12:26:31 +02:00
cd9114bfd0 Adding Spectre/GfxDriver/ShaderProgram base class. 2022-09-18 12:26:01 +02:00
4dad1a5d75 Graphics class: use GfxDriver API. 2022-09-17 12:07:28 +02:00
d3debea41a Adding OpenGL Driver. 2022-09-17 12:06:47 +02:00
3a7f91cb07 Merge branch 'fullscreen-api-nonrecreate' into dev 2022-09-13 20:39:02 +02:00
deb9918b9b source/Display/Display.cpp: Need to set position to 0,0 in window fullscreen, otherwise it wont stick to the top-left of the monitor. 2022-09-13 19:52:34 +02:00
7c23f5dfd9 include/Spectre/Display/DisplayDescription.h: change Empty to None 2022-09-13 19:43:26 +02:00
3c6a842c9d Platform/Win32/Win32Display.cpp: remove fullscreen stuff in create() 2022-09-12 22:44:51 +02:00
fc38bb59a9 source/Display/Display.cpp: restore size when entering window mode. 2022-09-12 22:25:15 +02:00
d12d60b1ba Display/Display: Cache position when entering fullscreen and restore when entering window mode again. 2022-09-12 22:24:42 +02:00
83f4d05df8 source/Game.cpp: call PlatformApplication::get() and dont delete the pointer. 2022-09-12 21:13:04 +02:00
c7d380c4b0 source/Platform/PlatformApplication: rename create() to get() and just return a statically allocated implementation.
As we just this throughout the whole program. and platform can be determined at compile time. we might as well allocate it statically.
2022-09-12 21:12:32 +02:00
9621ea19bb source/Platform/Win32/Win32Display.cpp: on x64, windows headers undefine GWL_USERDATA, So we define it again. 2022-09-10 14:02:58 +02:00
8d57b3a72c source/Platform/Win32/Win32Display.cpp: Use SetWindowLongPtr/GetWindowLongPtr as LONG_PTR supports 64bit addresses. 2022-09-10 13:59:40 +02:00
46af40bbb7 source/Platform/PlatformApplication.h: extend NonCopyable 2020-12-29 19:54:49 +01:00
b984f30968 Platform/Win32/Win32Display.cpp: for WM_SIZE event we can use lParam variable to get the size. 2020-12-29 17:45:32 +01:00
0e2a3525e4 Merge branch '4-linux-support' into dev 2020-12-28 18:43:22 +01:00
d48cc650a8 source/Platform/PlatformApplication.cpp: ApplicationType is defined by some Win32 headers. 2020-12-28 18:41:51 +01:00
845b93fb48 source/Platform/Win32/Win32Display.cpp: DisplayDecorate::None has changed to DisplayDecorate::Empty 2020-12-28 18:38:27 +01:00
f6aa0246d3 source/Platform/Unix/X11Mouse.cpp: implement hack for XButton1 and 2. 2020-12-28 18:20:55 +01:00
c082700891 include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
Button1 and Button2 are defined by Xlib. So lets change our ones to avoid headache.
2020-12-28 18:20:55 +01:00
7e79663dce include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
Button1 and Button2 are defined by Xlib. So lets change our ones to avoid headache.
2020-12-26 18:08:39 +01:00
81c7e34c58 Use SPECTRE_PLATFORM_* defines instead of raw compiler ones. 2020-12-26 17:25:25 +01:00
2eec1c9f75 source/Game.cpp: use PlatformApplication::create() 2020-12-26 17:20:30 +01:00
b91b9f3768 Platform/PlatformApplication: adding create() method. 2020-12-26 17:20:05 +01:00
090646b61a Platform/Unix: Rename X11SharedDisplay to Xlib, and remove Display member variable from all classes.
We now initialize/destroy the display in Xlib::init/shutdown that is called in UnixApplication::init/shutdown and
therefore is valid through the whole lifetime. So no need for classes to keep references.
2020-12-26 15:37:56 +01:00
60dd9bacb0 source/Game.cpp: make sure we call init() and shutdown() for platform 2020-12-26 15:37:57 +01:00
197b4df87f Unix: Remove unnecessary includes of Spectre/Display/DisplayDescription.h 2020-12-23 14:36:52 +01:00
12b2413e23 include/Spectre/Display/DisplayDescription.h: Rename DisplayDecorate::None to Empty (None clashes with X11) 2020-12-23 14:34:12 +01:00
080c4f77c3 Platform/Unix/X11Keyboard: only update state and signal key down if we have a focused window. 2020-12-20 16:29:12 +01:00
6c96a3d9a1 Platform/Unix/X11Mouse.cpp: in isButtonDown() check if we have a focused window. 2020-12-20 16:28:25 +01:00
f71cfa86f2 Platform/Unix/X11Mouse: use X11Display::getFocused() to get the coordinates relative to the focused window. 2020-12-20 16:09:16 +01:00
227d58725d Platform/Unix/X11Display.cpp: Set and unset focused_display variable when the display receives FocusIn/Out events. 2020-12-20 16:03:05 +01:00
d9f54b08ca Platform/Unix/X11Display: Adding getFocused() 2020-12-20 16:01:37 +01:00
d971cd6cb2 Platform/Unix/X11Display.cpp: Capture input focus events (just log for now). 2020-12-20 13:55:56 +01:00
56c24f7118 Platform/Unix/X11Display: Implement missing interface functions.
* getPosition
* setVisible
* minimize
* maximize
* grabCursor (only stub. to get the code to compile)
2020-12-20 13:43:35 +01:00
40e4f95452 Platform/Unix/X11Display.cpp: minor stuff. 2020-12-19 18:55:12 +01:00
0c76864b40 Platform/Unix/X11Display: in setSize() check if width or height is zero before calling XResizeWindow() 2020-12-19 18:55:12 +01:00
50439a58bd source/Platform/Unix/X11Display.cpp: in destroy() make sure m_disp is valid before calling functions that needs it. 2020-12-19 18:55:12 +01:00
0d029817fe source/Platform/Unix/X11Display.cpp: in destroy() call XDestroyWindow() 2020-12-19 18:55:12 +01:00