Adding Spectre/GfxDriver/ShaderProgram base class.
This commit is contained in:
parent
b91bc22db1
commit
cd9114bfd0
2 changed files with 146 additions and 0 deletions
69
source/GfxDriver/ShaderProgram.cpp
Normal file
69
source/GfxDriver/ShaderProgram.cpp
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
|
||||
#include <Spectre/System/Path.h>
|
||||
#include <Spectre/System/File.h>
|
||||
#include <Spectre/GfxDriver/ShaderProgram.h>
|
||||
#include <string>
|
||||
|
||||
namespace sp
|
||||
{
|
||||
|
||||
ShaderProgram::~ShaderProgram()
|
||||
{
|
||||
}
|
||||
|
||||
bool ShaderProgram::loadFromFile(const std::string& filename)
|
||||
{
|
||||
std::string extension = Path::getExtension(filename);
|
||||
|
||||
// Meta file. load real shaders.
|
||||
if (extension == "shader." + m_extension) {
|
||||
|
||||
// FIXME: This is ugly :)
|
||||
std::string base_name = filename.substr(0, filename.length() - extension.length());
|
||||
|
||||
// vert and frag are not optional. they must exist.
|
||||
return loadFromFile(base_name + "vert." + m_extension, ShaderType::Vertex) &&
|
||||
loadFromFile(base_name + "frag." + m_extension, ShaderType::Fragment);
|
||||
|
||||
} else if (extension == "vert." + m_extension) {
|
||||
return loadFromFile(filename, ShaderType::Vertex);
|
||||
} else if (extension == "frag." + m_extension) {
|
||||
return loadFromFile(filename, ShaderType::Fragment);
|
||||
}
|
||||
|
||||
m_error = "Invalid file extension: " + extension;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ShaderProgram::loadFromFile(const std::string& filename, ShaderType type)
|
||||
{
|
||||
std::string src;
|
||||
File file;
|
||||
|
||||
if (!file.open(filename)) {
|
||||
m_error = "Can't open file: " + filename;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Load file into memory.
|
||||
if (!file.read(src)) {
|
||||
m_error = "Could not read file: " + filename;
|
||||
return false;
|
||||
}
|
||||
|
||||
return loadFromMemory(src, type);
|
||||
}
|
||||
|
||||
|
||||
bool ShaderProgram::isLinked() const
|
||||
{
|
||||
return m_linked;
|
||||
}
|
||||
|
||||
std::string ShaderProgram::getLastError() const
|
||||
{
|
||||
return m_error;
|
||||
}
|
||||
|
||||
} // namespace sp
|
||||
Loading…
Add table
Add a link
Reference in a new issue