MSVC complains about loss of information because sp::Time::seconds() returns double. |
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|---|---|---|
| .. | ||
| Core | ||
| Display | ||
| Game | ||
| GfxDriver | ||
| Graphics | ||
| Input | ||
| Math | ||
| Platform | ||
| Scene | ||
| System | ||
| Game.cpp | ||
MSVC complains about loss of information because sp::Time::seconds() returns double. |
||
|---|---|---|
| .. | ||
| Core | ||
| Display | ||
| Game | ||
| GfxDriver | ||
| Graphics | ||
| Input | ||
| Math | ||
| Platform | ||
| Scene | ||
| System | ||
| Game.cpp | ||