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spectre/source
Henrik Hautakoski c7d380c4b0 source/Platform/PlatformApplication: rename create() to get() and just return a statically allocated implementation.
As we just this throughout the whole program. and platform can be determined at compile time. we might as well allocate it statically.
2022-09-12 21:12:32 +02:00
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Core Spectre/Core/String: Adding to_string() for signed int. 2020-12-05 15:23:06 +01:00
Display Use SPECTRE_PLATFORM_* defines instead of raw compiler ones. 2020-12-26 17:25:25 +01:00
Game Spectre/Game/GameTime: Store max accumulated time in a member variable and calculate it once in setTimeStep() 2020-12-18 18:27:07 +01:00
Graphics Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
Input include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2 2020-12-28 18:20:55 +01:00
Math Adding Spectre/Math/Time 2020-12-16 16:33:32 +01:00
Platform source/Platform/PlatformApplication: rename create() to get() and just return a statically allocated implementation. 2022-09-12 21:12:32 +02:00
Scene Minor formating fixes. 2019-12-29 22:26:05 +01:00
System Merge branch '4-linux-support' into dev 2020-12-28 18:43:22 +01:00
Game.cpp source/Game.cpp: use PlatformApplication::create() 2020-12-26 17:20:30 +01:00