7402896ce6
Adding Platform/Unix/X11WindowEventHandler
2020-12-19 18:55:11 +01:00
7a694e8fd0
Platform/Unix/X11Display: Adding processEvent() to handle resize.
2020-12-19 18:55:11 +01:00
f07be50bd3
source/Platform/Unix/X11Display.cpp: Replace ResizeRedirectMask with StructureNotifyMask
...
ResizeRedirectMask is broken (will not update the window size). We use StrucutreNotifyMask instead and capture the window size from CaptureNotify event instead.
2020-12-19 18:55:10 +01:00
96b61f0ee3
source/Platform/Unix/X11Display.cpp: in create() call setSize()
2020-12-19 18:55:10 +01:00
9b5bd9dcd0
source/Platform/Unix/X11EventQueue.cpp: post quit event on "WM_DELETE_WINDOW".
2020-12-19 18:55:10 +01:00
035dd333da
source/Platform/Unix/X11EventQueue.cpp: log "WM_DESTROY_WINDOW" message.
2020-12-19 18:55:10 +01:00
46bf27f4a4
source/Platform/Unix/X11Display.cpp: call XSetWMProtocols with "WM_DELETE_WINDOW" flag.
2020-12-19 18:55:10 +01:00
d94c7fcf9a
Platform/Unix/X11SharedDisplay: adding getAtom()
2020-12-19 18:55:10 +01:00
f8188c4358
source/Platform/Unix/UnixEventQueue.cpp: implement a poll method (only log events for now)
2020-12-19 18:55:10 +01:00
5e27f820de
source/Platform/Unix/X11Display.cpp: in create() set the attr.event_mask to include some interesting events.
2020-12-19 18:55:10 +01:00
7dedabba57
source/Platform/Unix/GLXContext: Initial implementation
2020-12-19 18:55:10 +01:00
b65cb9c2d2
source/Platform/Unix/X11Display.cpp: Initial implementation
2020-12-19 18:55:10 +01:00
bd38e9e98f
Adding source/Platform/Unix/X11SharedDisplay.cpp
2020-12-19 18:55:10 +01:00
c41fb6c013
Adding glad GLX
2020-12-19 18:55:10 +01:00
6464838159
source/Platform/Unix: stub implementation
2020-12-19 18:55:10 +01:00
db695f11f6
Spectre/Game/GameTime: Store max accumulated time in a member variable and calculate it once in setTimeStep()
2020-12-18 18:27:07 +01:00
2a608805b5
Spectre/Game/GameTime: add shouldTick()
2020-12-18 18:27:07 +01:00
ed876ca64d
Spectre/Game/GameTime: remove useless m_inLoop variable.
2020-12-18 18:27:07 +01:00
d49d91a294
Spectre/Game/GameTime: Use sp::Time and sp::Stopwatch
2020-12-18 18:27:07 +01:00
3855cdd541
Game/FPSCounter: Use sp::Stopwatch
2020-12-18 18:27:07 +01:00
f62373dcbc
Adding Spectre/System/Stopwatch
2020-12-18 18:27:07 +01:00
919aa7740a
Spectre/Game/FPSCounter: Use sp::Time
2020-12-16 16:33:32 +01:00
6de6028ba4
Adding Spectre/Math/Time
2020-12-16 16:33:32 +01:00
74a2ff028c
source/Display/Display.cpp: Use the new display api that does not require recreating the display.
2020-12-09 02:46:55 +01:00
ea91d50a84
source/Graphics/OpenGL.cpp: minor fix. no need to set window decoration (default is fine)
2020-12-09 02:46:55 +01:00
304e345a79
Platform/Win32/Win32Display: Implementing true fullscreen with enterFullscreen() and exitFullscreen()
2020-12-09 02:46:55 +01:00
ca5e2a399c
Platform/PlatformDisplay: adding enterFullscreen() and exitFullscreen()
2020-12-09 02:46:54 +01:00
ebe3a648c5
Platform/Win32/Win32Display: Implement setDecoration()
2020-12-09 02:46:54 +01:00
02567eb225
source/Platform/PlatformDisplay.h: Adding setDecoration()
2020-12-09 02:46:54 +01:00
b43f2fcca8
Display/DisplayMode: adding empty()
2020-12-05 18:23:16 +01:00
c2b0d73888
source/Display/DisplayMode.cpp: initialize bpp to zero.
2020-12-05 18:23:16 +01:00
3f38286049
source/Platform/Win32/Win32EventQueue.cpp: change OutputDebugString() to Log::debug()
2020-12-05 15:31:48 +01:00
fc1fc7001a
Spectre/Display/Display: Adding setVisible()
2020-12-05 15:31:48 +01:00
5d433a7b80
source/Platform/Win32/Win32Display.cpp: don't call destroy() on WM_DESTROY as the window is already destroyed if we get this event.
2020-12-05 15:31:48 +01:00
2da0f7e712
Platform/Win32/Win32Display.cpp: change OutputDebugString() to Log::debug()
2020-12-05 15:31:47 +01:00
f0d769c923
Platform/Win32/Win32Display: minor fix.
2020-12-05 15:31:47 +01:00
04db63aa49
Platform/Win32/Win32Display: implement setVisible()
2020-12-05 15:31:47 +01:00
48b501e355
source/Platform/PlatformDisplay.h: add setVisible() to the interface
2020-12-05 15:31:47 +01:00
17759992c8
Platform/Win32/Win32Display: implement maximize() and minimize()
2020-12-05 15:31:47 +01:00
d7d8a23dc2
Platform/Win32/Win32Display: implement getPosition()
2020-12-05 15:31:47 +01:00
70f73c1d52
source/Platform/PlatformDisplay.h: add getPosition() to the intreface
2020-12-05 15:31:47 +01:00
33270d9f7b
source/Platform/PlatformDisplay.h: add minimize() and maximize() to the interface
2020-12-05 15:31:47 +01:00
0a5681c871
Spectre/Display/Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
e64d9cdce0
Platform/Win32/Win32Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
0a1c18548d
source/Platform/PlatformDisplay.h: add grabCursor() to the interface.
2020-12-05 15:31:47 +01:00
363afe111b
source/Platform/Win32/Win32EventQueue.cpp: should not return status from DispatchMessage()
...
this can falsely signal that we have translated a win32 event to engine event when in fact we have not.
2020-12-05 15:30:45 +01:00
92f42a08fb
Spectre/System/Event: Adding toString()
2020-12-05 15:23:06 +01:00
66a4011f4b
Spectre/Core/String: Adding to_string() for signed int.
2020-12-05 15:23:06 +01:00
c731cda1a2
Spectre/Graphics/PixelFormat: Rework
...
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat.
source/Graphics/Image.cpp: update to confirm with new PixelFormat
Spectre/Graphics/PixelFormat: add PF_getNumChannels()
Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation.
2020-11-03 14:23:38 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00