Spectre/Game/GameTime: remove useless m_inLoop variable.
This commit is contained in:
parent
d49d91a294
commit
ed876ca64d
2 changed files with 2 additions and 9 deletions
|
|
@ -42,8 +42,6 @@ protected :
|
|||
|
||||
// Timeslice.
|
||||
Time m_slice;
|
||||
|
||||
bool m_inLoop;
|
||||
};
|
||||
|
||||
} // namespace sp
|
||||
|
|
|
|||
|
|
@ -29,14 +29,10 @@ Time GameTime::getElapsed() const
|
|||
|
||||
bool GameTime::beginFrame()
|
||||
{
|
||||
m_inLoop = false;
|
||||
|
||||
accumulateTime();
|
||||
|
||||
if (m_acc > m_slice) {
|
||||
m_inLoop = true;
|
||||
}
|
||||
return m_inLoop;
|
||||
// Signal if we should tick
|
||||
return m_acc > m_slice;
|
||||
}
|
||||
|
||||
bool GameTime::tick()
|
||||
|
|
@ -51,7 +47,6 @@ bool GameTime::tick()
|
|||
void GameTime::reset()
|
||||
{
|
||||
m_watch.restart();
|
||||
m_inLoop = false;
|
||||
}
|
||||
|
||||
void GameTime::accumulateTime()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue