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Game/FPSCounter: Use sp::Stopwatch

This commit is contained in:
Henrik Hautakoski 2020-12-16 16:32:34 +01:00
parent f62373dcbc
commit 3855cdd541
2 changed files with 6 additions and 7 deletions

View file

@ -2,7 +2,7 @@
#ifndef SPECTRE_FPS_COUNTER_H
#define SPECTRE_FPS_COUNTER_H
#include <Spectre/Math/Time.h>
#include <Spectre/System/Stopwatch.h>
// Simple FPS counter.
@ -35,7 +35,8 @@ private :
unsigned int m_count;
// Last time we updated the counter.
Time m_time;
//Time m_time;
Stopwatch m_watch;
// Update rate (at what interval should we update)
Time m_updateRate;

View file

@ -36,14 +36,12 @@ void FPSCounter::setUpdateRate(unsigned int rate)
bool FPSCounter::update()
{
Time current = Time::milliseconds(system::getMilliseconds());
Time elapsed = current - m_time;
Time elapsed = m_watch.elapsed();
if (elapsed >= m_updateRate) {
m_fps = m_count / elapsed.seconds();
m_time = current;
m_count = 0;
reset();
return true;
}
return false;
@ -51,7 +49,7 @@ bool FPSCounter::update()
void FPSCounter::reset()
{
m_time = Time::milliseconds(system::getMilliseconds());
m_watch.restart();
m_count = 0;
}