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Author SHA1 Message Date
ceb4cfad40 v0.12 2025-09-21 11:12:24 +02:00
a5c9e687ee feat: add sound on shape locked and row clear 2025-09-21 11:11:47 +02:00
173adadb84 feat: initialize and use audio subsystem. 2025-09-21 11:11:34 +02:00
1c31fd43ac feat(assets): add sound library 2025-09-21 11:10:59 +02:00
5860aa69d6 feat: engine audio code 2025-09-21 11:07:51 +02:00
1799422591 feat(assets): add sound files 2025-09-18 15:04:14 +02:00
713da2e6be v0.11 2025-09-17 06:39:34 +02:00
d6c9389e60 feat: use ShapeQueue to implement shape RNG 2025-09-17 06:39:15 +02:00
5c4503268f feat: add game/shape_queue.go 2025-09-17 06:38:37 +02:00
6e42dbce4f v0.10 2025-09-17 06:33:55 +02:00
12712e0172 feat: draw next shape 2025-09-17 06:33:45 +02:00
be57dd8231 v0.9 2025-09-15 08:52:02 +02:00
b6a33d017f feat: show score and increment when lines are cleared 2025-09-15 08:50:52 +02:00
14520e047c feat: add score type 2025-09-15 08:50:52 +02:00
3f1140910d v0.8 2025-09-15 08:07:27 +02:00
ac4d911efd feat: clear full lines after locking shape 2025-09-15 08:07:16 +02:00
2a7f394b7f feat(grid): add ClearFullRows() 2025-09-15 08:06:39 +02:00
1d7423d886 feat(grid): add MoveRowDown() 2025-09-15 08:06:02 +02:00
890331991f feat(grid): add ClearRow() 2025-09-15 08:05:39 +02:00
eb31bdf50c feat(grid): add IsRowFull() 2025-09-15 08:05:02 +02:00
e958f87e64 v0.7 2025-09-15 07:00:00 +02:00
8f11a99e08 feat: soft drop 2025-09-15 06:59:54 +02:00
f7df74aeaa v0.6 2025-09-15 06:56:44 +02:00
4ce5b82b25 feat: rotate shape when UP is pressed. 2025-09-15 06:54:54 +02:00
6131b751e5 feat(shape): add RotateCW() and RotateCCW() 2025-09-15 06:54:20 +02:00
ab1c774a26 v0.5 2025-09-15 06:51:01 +02:00
ac14dfe8b3 feat: add shape movement 2025-09-15 06:49:29 +02:00
d6a9e80fbb chore: update go.mod 2025-09-15 06:49:06 +02:00
aeaf6cb5c4 feat(collision): check grid bounds in x axis. 2025-09-15 06:47:48 +02:00
5853fb1238 v0.4 2025-09-14 23:06:59 +02:00
ca6497d362 fix: check bound before placing a block in LockShape() 2025-09-14 23:06:58 +02:00
dab2570b76 feat(collision): check for collision against blocks in the grid. 2025-09-14 22:38:10 +02:00
324fd5af73 v0.3 2025-09-14 22:31:47 +02:00
a6072e5b05 feat: lock and spawn shapes 2025-09-14 22:31:21 +02:00
3c847094a0 refactor: cleanup main loop code by moving related code into update/render functions respectively. 2025-09-14 22:16:30 +02:00
6cf1c9f6f7 v0.2 2025-09-14 22:16:30 +02:00
50a7666246 feat: add collision check on shape drop. 2025-09-14 22:16:30 +02:00
27c10af424 feat: add CheckShapeCollision() 2025-09-14 22:16:30 +02:00
ab69d501b9 feat: implement shape drop 2025-09-14 22:16:30 +02:00
ffbf1332c5 feat: add engine/core/interval_timer.go 2025-09-14 22:16:30 +02:00
63a3662dbe feat: draw shape on grid. 2025-09-14 22:16:30 +02:00
02157a12ea feat(draw): add DrawShape() 2025-09-14 22:16:29 +02:00
4dd6d93653 feat(draw): add grid.DrawBlock() 2025-09-14 22:16:29 +02:00
656487903e feat: add shape struct 2025-09-14 22:16:29 +02:00
93874028b0 feat: add engine/core/vec2.go 2025-09-14 22:16:29 +02:00
b746fce027 v0.1 2025-09-14 22:16:29 +02:00
1b9ba081e2 feat: make rendering work with the grid struct. 2025-09-14 22:16:29 +02:00
2a84c7bf6a feat: add game/grid.go 2025-09-14 22:16:29 +02:00
6e21b1fcb2 feat: add game/block.go
This type represents a single block in a grid.
2025-09-14 22:16:29 +02:00
93a660e8d3 feat(assets): add constant with the size of blocks in the sprite texture. 2025-09-14 22:16:29 +02:00