1
0
Fork 0

feat: add CheckShapeCollision()

This commit is contained in:
Henrik Hautakoski 2025-09-14 22:07:34 +02:00
parent ab69d501b9
commit 27c10af424

21
game/collision.go Normal file
View file

@ -0,0 +1,21 @@
package game
import "tetris/engine/core"
func CheckShapeCollision(pos core.Vec2i8, shape *Shape, grid *Grid) bool {
for _, block := range shape.Coordinates() {
block = pos.Add(block)
// Can't collide if block is above the grid.
if block.Y < 0 {
continue
}
// Check if the block collides with the bottom of the grid.
if block.Y >= int8(grid.Height()) {
return true
}
}
return false
}