feat(draw): add grid.DrawBlock()
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656487903e
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4dd6d93653
1 changed files with 11 additions and 13 deletions
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@ -32,23 +32,21 @@ func DrawBackground(pos rl.Vector2, grid Grid, col color.RGBA, border_size int32
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}, col, border_size, border_col)
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}
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func Draw(pos rl.Vector2, grid Grid) {
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// offset for background.
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pos.X = pos.X + CELL_SPACING
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pos.Y = pos.Y + CELL_SPACING
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cell := rl.Rectangle{
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X: 0,
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Y: 0,
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func DrawBlock(pos rl.Vector2, x, y byte, tile graphics.Tile) {
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dest := rl.Rectangle{
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X: float32(int32(pos.X) + (int32(x) * (CELL_SIZE + CELL_SPACING)) + CELL_SPACING),
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Y: float32(int32(pos.Y) + (int32(y) * (CELL_SIZE + CELL_SPACING)) + CELL_SPACING),
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Width: float32(CELL_SIZE),
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Height: float32(CELL_SIZE),
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}
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for y := range grid.Height() {
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for x := range grid.Width() {
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cell.X = float32(int32(pos.X) + (x * (CELL_SIZE + CELL_SPACING)))
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cell.Y = float32(int32(pos.Y) + (y * (CELL_SIZE + CELL_SPACING)))
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render.DrawTextureRec(grid.Tile(byte(x), byte(y)).GetTexRect(), cell)
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render.DrawTextureRec(tile.GetTexRect(), dest)
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}
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func Draw(pos rl.Vector2, grid Grid) {
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for y := range byte(grid.Height()) {
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for x := range byte(grid.Width()) {
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DrawBlock(pos, x, y, grid.Tile(x, y))
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}
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}
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}
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