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feat: add shape movement

This commit is contained in:
Henrik Hautakoski 2025-09-15 06:49:29 +02:00
parent d6a9e80fbb
commit ac14dfe8b3

13
main.go
View file

@ -17,6 +17,7 @@ var (
shape game.Shape
shape_pos core.Vec2i8
dropTimer = core.NewIntervalTimer(0.3)
moveTimer = core.NewIntervalTimer(0.1)
grid = game.Grid{}
nextShape game.ShapeType
@ -49,6 +50,18 @@ func LockShape() {
}
func Update(delta float32) {
if moveTimer.UpdateReset(delta) && (rl.IsKeyDown(rl.KeyLeft) || rl.IsKeyDown(rl.KeyRight)) {
new_pos := shape_pos
if rl.IsKeyDown(rl.KeyLeft) {
new_pos.X -= 1
} else {
new_pos.X += 1
}
if !game.CheckShapeCollision(new_pos, &shape, &grid) {
shape_pos.X = new_pos.X
}
}
if dropTimer.UpdateReset(delta) {
new_pos := shape_pos
new_pos.Y += 1