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23 commits

Author SHA1 Message Date
cd750a5508 fix: reset state on Enter() 2025-09-24 18:03:28 +02:00
54a7821df0 feat: detect game over condition and switch state. 2025-09-24 18:02:07 +02:00
6d15a806f6 feat: add basic game over state 2025-09-21 12:18:02 +02:00
53a31ea8ad feat: add basic menu state 2025-09-21 12:17:53 +02:00
29225b7007 feat: refactor gameplay logic from main.go to a state machine handler. 2025-09-21 12:16:42 +02:00
75b4981566 feat: add basic state machine implementation 2025-09-21 12:15:17 +02:00
5c4503268f feat: add game/shape_queue.go 2025-09-17 06:38:37 +02:00
14520e047c feat: add score type 2025-09-15 08:50:52 +02:00
2a7f394b7f feat(grid): add ClearFullRows() 2025-09-15 08:06:39 +02:00
1d7423d886 feat(grid): add MoveRowDown() 2025-09-15 08:06:02 +02:00
890331991f feat(grid): add ClearRow() 2025-09-15 08:05:39 +02:00
eb31bdf50c feat(grid): add IsRowFull() 2025-09-15 08:05:02 +02:00
6131b751e5 feat(shape): add RotateCW() and RotateCCW() 2025-09-15 06:54:20 +02:00
aeaf6cb5c4 feat(collision): check grid bounds in x axis. 2025-09-15 06:47:48 +02:00
dab2570b76 feat(collision): check for collision against blocks in the grid. 2025-09-14 22:38:10 +02:00
27c10af424 feat: add CheckShapeCollision() 2025-09-14 22:16:30 +02:00
02157a12ea feat(draw): add DrawShape() 2025-09-14 22:16:29 +02:00
4dd6d93653 feat(draw): add grid.DrawBlock() 2025-09-14 22:16:29 +02:00
656487903e feat: add shape struct 2025-09-14 22:16:29 +02:00
1b9ba081e2 feat: make rendering work with the grid struct. 2025-09-14 22:16:29 +02:00
2a84c7bf6a feat: add game/grid.go 2025-09-14 22:16:29 +02:00
6e21b1fcb2 feat: add game/block.go
This type represents a single block in a grid.
2025-09-14 22:16:29 +02:00
0245a5cb43 Initial commit 2025-09-14 22:16:29 +02:00