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cd750a5508
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fix: reset state on Enter()
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2025-09-24 18:03:28 +02:00 |
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54a7821df0
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feat: detect game over condition and switch state.
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2025-09-24 18:02:07 +02:00 |
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6d15a806f6
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feat: add basic game over state
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2025-09-21 12:18:02 +02:00 |
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53a31ea8ad
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feat: add basic menu state
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2025-09-21 12:17:53 +02:00 |
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29225b7007
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feat: refactor gameplay logic from main.go to a state machine handler.
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2025-09-21 12:16:42 +02:00 |
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75b4981566
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feat: add basic state machine implementation
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2025-09-21 12:15:17 +02:00 |
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5c4503268f
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feat: add game/shape_queue.go
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2025-09-17 06:38:37 +02:00 |
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14520e047c
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feat: add score type
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2025-09-15 08:50:52 +02:00 |
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2a7f394b7f
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feat(grid): add ClearFullRows()
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2025-09-15 08:06:39 +02:00 |
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1d7423d886
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feat(grid): add MoveRowDown()
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2025-09-15 08:06:02 +02:00 |
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890331991f
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feat(grid): add ClearRow()
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2025-09-15 08:05:39 +02:00 |
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eb31bdf50c
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feat(grid): add IsRowFull()
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2025-09-15 08:05:02 +02:00 |
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6131b751e5
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feat(shape): add RotateCW() and RotateCCW()
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2025-09-15 06:54:20 +02:00 |
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aeaf6cb5c4
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feat(collision): check grid bounds in x axis.
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2025-09-15 06:47:48 +02:00 |
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dab2570b76
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feat(collision): check for collision against blocks in the grid.
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2025-09-14 22:38:10 +02:00 |
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27c10af424
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feat: add CheckShapeCollision()
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2025-09-14 22:16:30 +02:00 |
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02157a12ea
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feat(draw): add DrawShape()
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2025-09-14 22:16:29 +02:00 |
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4dd6d93653
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feat(draw): add grid.DrawBlock()
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2025-09-14 22:16:29 +02:00 |
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656487903e
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feat: add shape struct
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2025-09-14 22:16:29 +02:00 |
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1b9ba081e2
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feat: make rendering work with the grid struct.
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2025-09-14 22:16:29 +02:00 |
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2a84c7bf6a
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feat: add game/grid.go
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2025-09-14 22:16:29 +02:00 |
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6e21b1fcb2
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feat: add game/block.go
This type represents a single block in a grid.
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2025-09-14 22:16:29 +02:00 |
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0245a5cb43
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Initial commit
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2025-09-14 22:16:29 +02:00 |
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