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This commit is contained in:
Henrik Hautakoski 2025-09-14 08:38:30 +02:00
commit 0245a5cb43
22 changed files with 610 additions and 0 deletions

47
game/draw/grid/grid.go Normal file
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package grid
import (
"image/color"
"tetris/engine/render"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
// How many pixels wide and tall each cell is.
CELL_SIZE = 32
// Number of pixels between each cell
CELL_SPACING = 1
)
func DrawBackground(rect rl.RectangleInt32, col color.RGBA, border_size int32, border_col color.RGBA) {
render.DrawRectBorder(rl.RectangleInt32{
X: int32(rect.X),
Y: int32(rect.Y),
Width: int32((rect.Width * (CELL_SIZE + CELL_SPACING)) + CELL_SPACING),
Height: int32((rect.Height * (CELL_SIZE + CELL_SPACING)) + CELL_SPACING),
}, col, border_size, border_col)
}
func Draw(rect rl.RectangleInt32) {
// offset for background.
rect.X = rect.X + CELL_SPACING
rect.Y = rect.Y + CELL_SPACING
cell := rl.Rectangle{
X: 0,
Y: 0,
Width: float32(CELL_SIZE),
Height: float32(CELL_SIZE),
}
for y := range rect.Height {
for x := range rect.Width {
cell.X = float32(rect.X + (x * (CELL_SIZE + CELL_SPACING)))
cell.Y = float32(rect.Y + (y * (CELL_SIZE + CELL_SPACING)))
rl.DrawRectangleRec(cell, rl.Black)
}
}
}

40
game/draw/renderer.go Normal file
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package draw
import (
"tetris/engine/render"
"tetris/game/draw/grid"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
// Border width when drawing frames
BORDER_WIDTH = 8
// Size for normal text
TEXT_SIZE = 32
// Text size for header texts
HEADER_TEXT_SIZE = 16
)
type Renderer struct {
Theme *Theme
}
func (r Renderer) DrawText(x int32, y int32, text string) {
render.DrawText(x, y, TEXT_SIZE, text, r.Theme.Text)
}
func (r Renderer) DrawHeaderText(x int32, y int32, text string) {
render.DrawText(x, y, HEADER_TEXT_SIZE, text, r.Theme.TextHeader)
}
func (r Renderer) DrawFrame(rect rl.RectangleInt32) {
render.DrawRectBorder(rect, r.Theme.FrameBG, BORDER_WIDTH, r.Theme.FrameBorder)
}
func (r Renderer) DrawGrid(rect rl.RectangleInt32) {
grid.DrawBackground(rect, r.Theme.GridBackground, BORDER_WIDTH, r.Theme.FrameBorder)
grid.Draw(rect)
}

20
game/draw/theme.go Normal file
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package draw
import (
"image/color"
)
// Theme holds the different colors used when rendering.
type Theme struct {
// Frame colors
FrameBG color.RGBA
FrameBorder color.RGBA
// Text colors
TextHeader color.RGBA
Text color.RGBA
// Grid Colors
GridBackground color.RGBA
GridEmptyCell color.RGBA
}