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301 commits

Author SHA1 Message Date
7c23f5dfd9 include/Spectre/Display/DisplayDescription.h: change Empty to None 2022-09-13 19:43:26 +02:00
83f4d05df8 source/Game.cpp: call PlatformApplication::get() and dont delete the pointer. 2022-09-12 21:13:04 +02:00
c7d380c4b0 source/Platform/PlatformApplication: rename create() to get() and just return a statically allocated implementation.
As we just this throughout the whole program. and platform can be determined at compile time. we might as well allocate it statically.
2022-09-12 21:12:32 +02:00
859e95eea8 bam.lua: Set custom compiler functions. 2022-09-12 19:57:10 +02:00
d678f3c7a0 Adding .bam/compilers.lua 2022-09-12 19:56:54 +02:00
c83337b6a6 .bam/path.lua: Adding ModuleRelative() 2022-09-12 19:55:34 +02:00
c2c201c9e4 vendor/FreeType2/build.lua: build a static lib. 2022-09-12 19:43:49 +02:00
2f39299fc6 vendor/FreeType2/build.lua: use SetSettingsPrefix() 2022-09-12 19:41:07 +02:00
397120a973 examples/build.lua: use PathFilename(name) as name contains a directory. 2022-09-12 19:37:04 +02:00
4222d89eb2 examples/build.lua: Use libspectre_settings. 2022-09-12 19:35:24 +02:00
9dc3a49207 .bam/utils.lua: Adding TableMerge() 2022-09-12 19:34:10 +02:00
8082309896 .bam/functions.lua: Adding SetSettingsPrefix() 2022-09-12 19:32:44 +02:00
0170e8181b engine.build.lua: export settings. 2022-09-11 15:09:15 +02:00
82cfe55a91 vendor/FreeType2/build.lua: use RelPath() "everywhere" 2022-09-11 00:29:41 +02:00
7967eaea2a bam.lua: import .bam/path.lua 2022-09-11 00:29:41 +02:00
fc64fedb0e engine.build.lua: use RelPath() "everywhere" 2022-09-11 00:29:41 +02:00
fd108cc391 engine.build.lua: remove linkage with freetype2 as we build it ourself on windows. 2022-09-10 21:43:01 +02:00
d35ba0730e .bam/functions.lua: use RelPath() in module to get the correct paths. 2022-09-10 21:39:05 +02:00
0ce1d25594 examples/build.lua: rename example_settings to just settings as it's a locale variable anyway. 2022-09-10 21:37:22 +02:00
b913c2024d .bam/functions.lua: delete BuildExample() and BuildExamples() 2022-09-10 21:35:39 +02:00
315f2e9c41 examples/build.lua: skip using BuildExamples(). just run the code directly here as we wont need it anywhere else. 2022-09-10 21:34:52 +02:00
de789ad77e .bam/functions.lua: Imports() should be relative to the current script. 2022-09-10 21:14:21 +02:00
788e3f697e bam.lua: Adding descriptive comment to global_settings.lib.prefix 2022-09-10 20:05:55 +02:00
01b626d44e Adding .bam/path.lua 2022-09-10 20:02:34 +02:00
e9ebb38090 vendor/FreeType2/src/base/module.lua: basepath to Module() should be relative to the script's directory. 2022-09-10 19:59:38 +02:00
54805c07f4 .bam/functions.lua: use paths.examples in BuildExample() to get the correct path. 2022-09-10 19:57:40 +02:00
6a84af227c bam.lua: append "_<TARGET_OS>" to examples output directory. 2022-09-10 19:56:07 +02:00
1902b92210 bam.lua: Add "intermediate" directory to paths and use it when building object files. 2022-09-10 19:46:36 +02:00
03cbba9a6c include/Spectre/Core/NonCopyable.h: Destructor needs to be virtual. Otherwise deleting a NonCopyable pointer wont call the child class destructor 2022-09-10 14:10:11 +02:00
9621ea19bb source/Platform/Win32/Win32Display.cpp: on x64, windows headers undefine GWL_USERDATA, So we define it again. 2022-09-10 14:02:58 +02:00
8d57b3a72c source/Platform/Win32/Win32Display.cpp: Use SetWindowLongPtr/GetWindowLongPtr as LONG_PTR supports 64bit addresses. 2022-09-10 13:59:40 +02:00
e97844a6e6 Spectre/Core/NonCopyable.h: Updated make use of C++11 default and delete keywords. 2020-12-29 20:07:12 +01:00
46af40bbb7 source/Platform/PlatformApplication.h: extend NonCopyable 2020-12-29 19:54:49 +01:00
b984f30968 Platform/Win32/Win32Display.cpp: for WM_SIZE event we can use lParam variable to get the size. 2020-12-29 17:45:32 +01:00
0a75f0c2ed .bam/functions.lua: adding documentation to host_system() 2020-12-28 19:28:27 +01:00
cbd26a211d .bam/functions.lua: in host_system() switch from 'family' to 'platform' variable.
family == "unix" contains FreeBSD and MacOS. that we dont have support for.
2020-12-28 19:27:39 +01:00
543542625d .bam/functions.lua: rename system() to host_system() 2020-12-28 19:13:28 +01:00
d9697e2eae bam.lua: allow TARGET_OS to be set from CLI, fallback on host. 2020-12-28 19:13:05 +01:00
707cd7732c .bam/functions.lua: adding valid_system() 2020-12-28 19:13:05 +01:00
bb28f5658f Adding .bam/utils.lua 2020-12-28 19:13:05 +01:00
36e4894dc7 bam.lua: allow paths.build variable to be set from CLI 2020-12-28 18:47:28 +01:00
0e2a3525e4 Merge branch '4-linux-support' into dev 2020-12-28 18:43:22 +01:00
a172fbb323 engine.build.lua: Fix local variable inside if statement. 2020-12-28 18:41:51 +01:00
d48cc650a8 source/Platform/PlatformApplication.cpp: ApplicationType is defined by some Win32 headers. 2020-12-28 18:41:51 +01:00
845b93fb48 source/Platform/Win32/Win32Display.cpp: DisplayDecorate::None has changed to DisplayDecorate::Empty 2020-12-28 18:38:27 +01:00
f6aa0246d3 source/Platform/Unix/X11Mouse.cpp: implement hack for XButton1 and 2. 2020-12-28 18:20:55 +01:00
c082700891 include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
Button1 and Button2 are defined by Xlib. So lets change our ones to avoid headache.
2020-12-28 18:20:55 +01:00
7e79663dce include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
Button1 and Button2 are defined by Xlib. So lets change our ones to avoid headache.
2020-12-26 18:08:39 +01:00
81c7e34c58 Use SPECTRE_PLATFORM_* defines instead of raw compiler ones. 2020-12-26 17:25:25 +01:00
2eec1c9f75 source/Game.cpp: use PlatformApplication::create() 2020-12-26 17:20:30 +01:00