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2022-09-10 13:59:40 +02:00
.bam .bam/functions.lua: adding documentation to host_system() 2020-12-28 19:28:27 +01:00
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examples examples/build.lua: Unix systems needs to link with xrandr. 2020-12-19 18:55:11 +01:00
include/Spectre Spectre/Core/NonCopyable.h: Updated make use of C++11 default and delete keywords. 2020-12-29 20:07:12 +01:00
source source/Platform/Win32/Win32Display.cpp: Use SetWindowLongPtr/GetWindowLongPtr as LONG_PTR supports 64bit addresses. 2022-09-10 13:59:40 +02:00
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README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com