engine.build.lua: Fix local variable inside if statement.
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@ -57,7 +57,7 @@ local platform_common_module = Module("source/Platform", {
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})
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if TARGET_OS == "Win32" then
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local platform_spec_module = Module("source/Platform/Win32", {
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platform_spec_module = Module("source/Platform/Win32", {
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"Win32Application.cpp",
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"Win32Display.cpp",
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"Win32GLContext.cpp",
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