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examples/build.lua: rename example_settings to just settings as it's a locale variable anyway.

This commit is contained in:
Henrik Hautakoski 2022-09-10 21:37:22 +02:00
parent b913c2024d
commit 0ce1d25594

View file

@ -4,22 +4,22 @@
-- --
--------------------------------
local example_settings = CopySettings(global_settings, "Example")
local settings = CopySettings(global_settings, "Example")
-- Include spectre headers.
example_settings.cc.includes:Add("include/")
settings.cc.includes:Add("include/")
-- Link with spectre.
example_settings.link.extrafiles:Add(libspectre)
settings.link.extrafiles:Add(libspectre)
if TARGET_OS == "Win32" then
-- Windows needs to link against these.
example_settings.link.libs:Add("opengl32", "gdi32", "user32")
settings.link.libs:Add("opengl32", "gdi32", "user32")
elseif TARGET_OS == "Unix" then
-- Unix nees dl and X11 libs.
example_settings.link.libs:Add("dl", 'X11', 'Xrandr', 'freetype')
settings.link.libs:Add("dl", 'X11', 'Xrandr', 'freetype')
end
-- For now, to get examples working
@ -29,7 +29,7 @@ assets = CopyDir(PathJoin(paths.build, paths.examples), "assets")
examples = {}
for k, name in pairs(CollectDirs("examples/*")) do
Import(PathJoin(name, "bam.lua"))
exe = Link(example_settings, PathJoin(paths.examples, name), Compile(example_settings, src))
exe = Link(settings, PathJoin(paths.examples, name), Compile(settings, src))
AddDependency(exe, assets)
table.insert(examples, exe)
end