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.bam .bam/functions.lua: use RelPath() in module to get the correct paths. 2022-09-10 21:39:05 +02:00
assets assets: bam does not like whitespace in file names. 2020-12-19 18:55:10 +01:00
examples examples/build.lua: rename example_settings to just settings as it's a locale variable anyway. 2022-09-10 21:37:22 +02:00
include/Spectre include/Spectre/Core/NonCopyable.h: Destructor needs to be virtual. Otherwise deleting a NonCopyable pointer wont call the child class destructor 2022-09-10 14:10:11 +02:00
source source/Platform/Win32/Win32Display.cpp: on x64, windows headers undefine GWL_USERDATA, So we define it again. 2022-09-10 14:02:58 +02:00
vendor vendor/FreeType2/src/base/module.lua: basepath to Module() should be relative to the script's directory. 2022-09-10 19:59:38 +02:00
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.gitignore bam: adding unix support. 2020-12-19 18:55:10 +01:00
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README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com