4a6a20342d
Spectre/Math/Time: minor fixes and documentation
2023-04-30 23:02:16 +02:00
ba504c7efc
Spectre/Game: Set default log writer.
2023-02-18 13:59:42 +01:00
faed79c653
Spectre/System/Log: Support Writer interface.
2023-02-18 13:59:42 +01:00
8db01a0957
Adding Spectre/System/Log/FileWriter class.
2023-02-18 13:59:42 +01:00
173aea31c9
Adding include/Spectre/System/Log/Writer.h interface.
2023-02-18 13:59:42 +01:00
9928a3599e
include/Spectre/System/Log.h: Change message variable name to format.
2023-02-18 13:59:42 +01:00
a024e7015d
Whitespace fixes.
2023-02-18 13:06:02 +01:00
07f32ee129
include/Spectre/Graphics.h: Adding getDisplay()
2023-02-18 13:05:07 +01:00
d70ca4a6c1
include/Spectre/System/Log.h: Whitespace fix.
2022-10-08 14:54:40 +02:00
3c7a5d148d
include/Spectre/Graphics/PixelFormat.h: Whitespace fix.
2022-10-03 22:11:39 +02:00
f2fc9d46b8
Revert "include/Spectre/Display/DisplayDescription.h: change Empty to None"
...
This reverts commit 7c23f5dfd9 .
`None` is defined in X11.
2022-10-01 16:09:42 +02:00
50e9300667
Game/FPSCounter: change m_fps variable and getFPS() return value from float to double.
...
MSVC complains about loss of information because sp::Time::seconds() returns double.
2022-09-26 12:06:40 +02:00
c11d71aaaa
Spectre/System/File: adding readString()
2022-09-25 16:31:52 +02:00
81f3e1e399
Graphics: Remove Shader and ShaderProgram classes. they are combined into GfxDriver/ShaderProgram.
2022-09-18 13:56:37 +02:00
82e08d0785
Graphics/DefaultRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram
2022-09-18 13:55:43 +02:00
9bea188686
Graphics/BatchRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram
2022-09-18 13:54:32 +02:00
b85b4ab601
include/Spectre/Graphics/Renderer2D.h: Dont have to include ShaderProgram here.
2022-09-18 13:51:18 +02:00
cd9114bfd0
Adding Spectre/GfxDriver/ShaderProgram base class.
2022-09-18 12:26:01 +02:00
4dad1a5d75
Graphics class: use GfxDriver API.
2022-09-17 12:07:28 +02:00
ab11f7b9db
Adding include/Spectre/GfxDriver/GfxDriver.h
2022-09-17 12:06:00 +02:00
3a7f91cb07
Merge branch 'fullscreen-api-nonrecreate' into dev
2022-09-13 20:39:02 +02:00
7c23f5dfd9
include/Spectre/Display/DisplayDescription.h: change Empty to None
2022-09-13 19:43:26 +02:00
4761473e86
include/Spectre/Display/DisplayDescription.h: remove fullscreen here as it is not a decorator flag.
2022-09-12 22:45:54 +02:00
d12d60b1ba
Display/Display: Cache position when entering fullscreen and restore when entering window mode again.
2022-09-12 22:24:42 +02:00
03cbba9a6c
include/Spectre/Core/NonCopyable.h: Destructor needs to be virtual. Otherwise deleting a NonCopyable pointer wont call the child class destructor
2022-09-10 14:10:11 +02:00
e97844a6e6
Spectre/Core/NonCopyable.h: Updated make use of C++11 default and delete keywords.
2020-12-29 20:07:12 +01:00
0e2a3525e4
Merge branch '4-linux-support' into dev
2020-12-28 18:43:22 +01:00
c082700891
include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
...
Button1 and Button2 are defined by Xlib. So lets change our ones to avoid headache.
2020-12-28 18:20:55 +01:00
7e79663dce
include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
...
Button1 and Button2 are defined by Xlib. So lets change our ones to avoid headache.
2020-12-26 18:08:39 +01:00
12b2413e23
include/Spectre/Display/DisplayDescription.h: Rename DisplayDecorate::None to Empty (None clashes with X11)
2020-12-23 14:34:12 +01:00
db695f11f6
Spectre/Game/GameTime: Store max accumulated time in a member variable and calculate it once in setTimeStep()
2020-12-18 18:27:07 +01:00
2a608805b5
Spectre/Game/GameTime: add shouldTick()
2020-12-18 18:27:07 +01:00
ed876ca64d
Spectre/Game/GameTime: remove useless m_inLoop variable.
2020-12-18 18:27:07 +01:00
d49d91a294
Spectre/Game/GameTime: Use sp::Time and sp::Stopwatch
2020-12-18 18:27:07 +01:00
6ee1752735
include/Spectre/Game.h: Remove unused variable.
2020-12-18 18:27:07 +01:00
3855cdd541
Game/FPSCounter: Use sp::Stopwatch
2020-12-18 18:27:07 +01:00
f62373dcbc
Adding Spectre/System/Stopwatch
2020-12-18 18:27:07 +01:00
919aa7740a
Spectre/Game/FPSCounter: Use sp::Time
2020-12-16 16:33:32 +01:00
6de6028ba4
Adding Spectre/Math/Time
2020-12-16 16:33:32 +01:00
d34d20361d
include/Spectre/Display/DisplayDescription.h: adding Fullscreen flag.
2020-12-09 02:46:55 +01:00
b43f2fcca8
Display/DisplayMode: adding empty()
2020-12-05 18:23:16 +01:00
fc1fc7001a
Spectre/Display/Display: Adding setVisible()
2020-12-05 15:31:48 +01:00
0a5681c871
Spectre/Display/Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
92f42a08fb
Spectre/System/Event: Adding toString()
2020-12-05 15:23:06 +01:00
66a4011f4b
Spectre/Core/String: Adding to_string() for signed int.
2020-12-05 15:23:06 +01:00
c731cda1a2
Spectre/Graphics/PixelFormat: Rework
...
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat.
source/Graphics/Image.cpp: update to confirm with new PixelFormat
Spectre/Graphics/PixelFormat: add PF_getNumChannels()
Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation.
2020-11-03 14:23:38 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00
a72ebf3d15
include/Spectre/Graphics/Texture.h: indentation fix.
2020-10-23 11:11:41 +02:00
fadd24fa51
include/Spectre/Graphics/PixelFormat.h: Some documentation
2020-10-23 11:11:41 +02:00
4f04a8e7c9
include/Spectre/Graphics/PixelFormat.h: Define 32BRG and 32BRGA formats.
2020-10-22 16:10:15 +02:00