1
0
Fork 0

include/Spectre/Graphics/Texture.h: indentation fix.

This commit is contained in:
Henrik Hautakoski 2020-10-22 17:18:06 +02:00
parent 5d391ef70c
commit a72ebf3d15

View file

@ -16,19 +16,19 @@ class Texture : public NonCopyable
{
public:
enum Filter {
Nearest = 0x2600,
Linear = 0x2601,
Nearest = 0x2600,
Linear = 0x2601,
NearestMipmapNearest = 0x2700,
NearestMipmapLinear = 0x2702,
LinearMipmapNearest = 0x2701,
LinearMipmapLinear = 0x2703,
NearestMipmapLinear = 0x2702,
LinearMipmapNearest = 0x2701,
LinearMipmapLinear = 0x2703,
};
enum WrapMode {
Repeat = 0x2901,
RepeatMirror = 0x8370,
RepeatMirror = 0x8370,
ClampToEdge = 0x812F,
ClampToBorder = 0x812D,
ClampToBorder = 0x812D,
};
Texture();
@ -85,9 +85,9 @@ protected :
unsigned int m_id;
Vector2u m_size;
Vector2u m_size;
PixelFormat m_format;
PixelFormat m_format;
};
} // namespace sp