Graphics/DefaultRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram
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2 changed files with 12 additions and 9 deletions
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@ -7,6 +7,8 @@
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namespace sp {
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class ShaderProgram;
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class DefaultRenderer2D : public Renderer2D
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{
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public :
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@ -21,7 +23,7 @@ protected :
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std::vector<const Renderable2D*> m_queue;
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ShaderProgram m_shader;
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ShaderProgram* m_shader;
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};
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} // namespace
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