1
0
Fork 0
Commit graph

25 commits

Author SHA1 Message Date
ac14dfe8b3 feat: add shape movement 2025-09-15 06:49:29 +02:00
d6a9e80fbb chore: update go.mod 2025-09-15 06:49:06 +02:00
aeaf6cb5c4 feat(collision): check grid bounds in x axis. 2025-09-15 06:47:48 +02:00
5853fb1238 v0.4 2025-09-14 23:06:59 +02:00
ca6497d362 fix: check bound before placing a block in LockShape() 2025-09-14 23:06:58 +02:00
dab2570b76 feat(collision): check for collision against blocks in the grid. 2025-09-14 22:38:10 +02:00
324fd5af73 v0.3 2025-09-14 22:31:47 +02:00
a6072e5b05 feat: lock and spawn shapes 2025-09-14 22:31:21 +02:00
3c847094a0 refactor: cleanup main loop code by moving related code into update/render functions respectively. 2025-09-14 22:16:30 +02:00
6cf1c9f6f7 v0.2 2025-09-14 22:16:30 +02:00
50a7666246 feat: add collision check on shape drop. 2025-09-14 22:16:30 +02:00
27c10af424 feat: add CheckShapeCollision() 2025-09-14 22:16:30 +02:00
ab69d501b9 feat: implement shape drop 2025-09-14 22:16:30 +02:00
ffbf1332c5 feat: add engine/core/interval_timer.go 2025-09-14 22:16:30 +02:00
63a3662dbe feat: draw shape on grid. 2025-09-14 22:16:30 +02:00
02157a12ea feat(draw): add DrawShape() 2025-09-14 22:16:29 +02:00
4dd6d93653 feat(draw): add grid.DrawBlock() 2025-09-14 22:16:29 +02:00
656487903e feat: add shape struct 2025-09-14 22:16:29 +02:00
93874028b0 feat: add engine/core/vec2.go 2025-09-14 22:16:29 +02:00
b746fce027 v0.1 2025-09-14 22:16:29 +02:00
1b9ba081e2 feat: make rendering work with the grid struct. 2025-09-14 22:16:29 +02:00
2a84c7bf6a feat: add game/grid.go 2025-09-14 22:16:29 +02:00
6e21b1fcb2 feat: add game/block.go
This type represents a single block in a grid.
2025-09-14 22:16:29 +02:00
93a660e8d3 feat(assets): add constant with the size of blocks in the sprite texture. 2025-09-14 22:16:29 +02:00
0245a5cb43 Initial commit 2025-09-14 22:16:29 +02:00