bd38e9e98f
Adding source/Platform/Unix/X11SharedDisplay.cpp
2020-12-19 18:55:10 +01:00
c41fb6c013
Adding glad GLX
2020-12-19 18:55:10 +01:00
7fd1ee5445
assets: bam does not like whitespace in file names.
2020-12-19 18:55:10 +01:00
1cfd4adca4
bam: adding unix support.
2020-12-19 18:55:10 +01:00
6464838159
source/Platform/Unix: stub implementation
2020-12-19 18:55:10 +01:00
4d69ff3a18
Adding Display Example
2020-12-09 02:45:40 +01:00
b43f2fcca8
Display/DisplayMode: adding empty()
2020-12-05 18:23:16 +01:00
c2b0d73888
source/Display/DisplayMode.cpp: initialize bpp to zero.
2020-12-05 18:23:16 +01:00
3f38286049
source/Platform/Win32/Win32EventQueue.cpp: change OutputDebugString() to Log::debug()
2020-12-05 15:31:48 +01:00
fc1fc7001a
Spectre/Display/Display: Adding setVisible()
2020-12-05 15:31:48 +01:00
5d433a7b80
source/Platform/Win32/Win32Display.cpp: don't call destroy() on WM_DESTROY as the window is already destroyed if we get this event.
2020-12-05 15:31:48 +01:00
2da0f7e712
Platform/Win32/Win32Display.cpp: change OutputDebugString() to Log::debug()
2020-12-05 15:31:47 +01:00
f0d769c923
Platform/Win32/Win32Display: minor fix.
2020-12-05 15:31:47 +01:00
04db63aa49
Platform/Win32/Win32Display: implement setVisible()
2020-12-05 15:31:47 +01:00
48b501e355
source/Platform/PlatformDisplay.h: add setVisible() to the interface
2020-12-05 15:31:47 +01:00
17759992c8
Platform/Win32/Win32Display: implement maximize() and minimize()
2020-12-05 15:31:47 +01:00
d7d8a23dc2
Platform/Win32/Win32Display: implement getPosition()
2020-12-05 15:31:47 +01:00
70f73c1d52
source/Platform/PlatformDisplay.h: add getPosition() to the intreface
2020-12-05 15:31:47 +01:00
33270d9f7b
source/Platform/PlatformDisplay.h: add minimize() and maximize() to the interface
2020-12-05 15:31:47 +01:00
0a5681c871
Spectre/Display/Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
e64d9cdce0
Platform/Win32/Win32Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
0a1c18548d
source/Platform/PlatformDisplay.h: add grabCursor() to the interface.
2020-12-05 15:31:47 +01:00
363afe111b
source/Platform/Win32/Win32EventQueue.cpp: should not return status from DispatchMessage()
...
this can falsely signal that we have translated a win32 event to engine event when in fact we have not.
2020-12-05 15:30:45 +01:00
92f42a08fb
Spectre/System/Event: Adding toString()
2020-12-05 15:23:06 +01:00
66a4011f4b
Spectre/Core/String: Adding to_string() for signed int.
2020-12-05 15:23:06 +01:00
c731cda1a2
Spectre/Graphics/PixelFormat: Rework
...
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat.
source/Graphics/Image.cpp: update to confirm with new PixelFormat
Spectre/Graphics/PixelFormat: add PF_getNumChannels()
Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation.
2020-11-03 14:23:38 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00
2be3c66a2d
Platform/Win32/Win32Display: implement the new setIcon() with pixel array.
2020-11-03 11:29:14 +01:00
60653509fa
source/Platform/PlatformDisplay.h: change setIcon() parameters to take a pixel array instead of filename
2020-11-03 11:29:14 +01:00
a72ebf3d15
include/Spectre/Graphics/Texture.h: indentation fix.
2020-10-23 11:11:41 +02:00
5d391ef70c
source/Graphics/Texture.cpp: minor fix.
2020-10-23 11:11:41 +02:00
fadd24fa51
include/Spectre/Graphics/PixelFormat.h: Some documentation
2020-10-23 11:11:41 +02:00
391d617117
Adding assets/debug_icon.ico
2020-10-23 11:11:41 +02:00
acf96a0971
source/Graphics/ImageLoader.cpp: load .ico files.
2020-10-23 11:11:41 +02:00
37d495fca3
Adding source/Graphics/Image/IcoFormat
2020-10-23 11:11:41 +02:00
b78531a570
Adding source/Graphics/Image/Format/ico.h
2020-10-23 11:09:30 +02:00
02912b857b
source/Graphics/Image.cpp: in setPixels() do proper conversion.
2020-10-22 16:53:20 +02:00
4f04a8e7c9
include/Spectre/Graphics/PixelFormat.h: Define 32BRG and 32BRGA formats.
2020-10-22 16:10:15 +02:00
f7fcc2633c
Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
...
The image class has a strict internal representation so we dont need "format".
PixelFormat enum can be passed to functions that modify the pixel data (like setPixels()) so that a proper convertion can be done.
2020-10-22 13:06:19 +02:00
6f9b33be8f
Adding Spectre/System/ByteOrder
2020-10-21 13:02:03 +02:00
b0d14b91e0
Adding Input Example.
2020-10-16 19:38:05 +02:00
1332921174
examples/events/EventsExample.cpp: handle mouse button events also.
2020-10-16 19:37:56 +02:00
c09febc4d8
examples/events/EventsExample.cpp: store std::string instead of char pointer.
...
Some compilers (ehm, microsoft) returns a temporary variable for event.key.getKeyName() that is only valid during the statement and not scope.
Fix this by storing std::string instead. So the object's lifetime is the entire if statement.
2020-10-14 13:50:52 +02:00
49f42e98f4
Adding Event example
2020-10-14 13:21:16 +02:00
ec8eb971a5
engine.build.lua: define "SPECTRE_DEBUG" when building in debug mode.
2020-10-13 18:07:29 +02:00
1a6cee0b25
Spectre/System/Log: adding debug method.
2020-10-13 18:07:29 +02:00
eb1f6303f1
include/Spectre/Input/InputDevice.h: typo fix.
2020-09-24 18:30:53 +02:00
32fddcd99d
include/Spectre/Input/Mouse.h: don't use relative path in include.
2020-09-24 17:39:48 +02:00
f86a1ae90c
Merge branch 'maint-platform' into dev
2020-09-24 17:17:12 +02:00
18880ef17e
source/Game.cpp: minor fixes.
2020-09-24 16:33:30 +02:00