No description
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat. source/Graphics/Image.cpp: update to confirm with new PixelFormat Spectre/Graphics/PixelFormat: add PF_getNumChannels() Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation. |
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| .bam | ||
| assets | ||
| examples | ||
| include/Spectre | ||
| source | ||
| vendor | ||
| .gitattributes | ||
| .gitignore | ||
| bam.lua | ||
| engine.build.lua | ||
| README.md | ||
Spectre 2D Engine
A simple 2D Game engine from scratch!
Compiling
This project uses bam build system (Version 0.5 or greater) to compile the engine.
Just running bam in this directory will start build the source.
The build will produce spectre.lib in the build directory that
should be used when linking.
You will also need to link against FreeType2 that is located in
vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib
for debug version)
Author
Henrik Hautakoski - henrik.hautakoski@gmail.com